Only image materials, right?
by Lynn Song · in Game Design and Creative Issues · 12/14/2004 (11:17 pm) · 3 replies
I had a 3DS model imported into blender and it uses shader for material stuff, so after exported as DTS file and put it in the game, all materials lost and only gray objects.
I had first texture channel set to 'image' in blender.
So, does that mean I should only apply image materials to models which is supposed to use in TGE or generally all game engine??
I am newbie, so it will be helpful for all kinds of basic knowledges, thanks!
I had first texture channel set to 'image' in blender.
So, does that mean I should only apply image materials to models which is supposed to use in TGE or generally all game engine??
I am newbie, so it will be helpful for all kinds of basic knowledges, thanks!
#2
12/15/2004 (6:39 pm)
Thanks! I will check that out.
#3
Also, I don't know any details about Blender's texturing, but make sure that you are generating some form of UV coordinates on your object.
12/16/2004 (9:15 am)
In realtime applications like Torque, you generally always have to use UV mapped images as the basis for your textures. Through this is changing to some extent with the rise of shader hardware, you still cannot use the sort of procedural textures that are supported by most 3D modelling applications.Also, I don't know any details about Blender's texturing, but make sure that you are generating some form of UV coordinates on your object.
Torque Owner Matthew Jones
If your not sure what I am talking about I would reference some tutorial on the basics of blender and how to setup a Texture Mapped model.