Is QuArK our only option?
by Matt "Mothergoat" · in Artist Corner · 12/14/2004 (8:46 pm) · 17 replies
We have some really killer maps that were produced in Max, and that's what we know how to use. Do we have to use this QuArK app to make levels? This seems a little cumbersome. Please tell me there is a a way to make maps and interiors with Max export eventually to Torque. Seems a bit silly to support it just for objects.
Much appreciated!
Much appreciated!
#2
But, you can try map2max. Perhaps it will import enough to only have to do some touch up?
12/15/2004 (6:57 am)
One of the problems with traditional 3D software is that they break the CSG software rules (no concave geometry, for one).But, you can try map2max. Perhaps it will import enough to only have to do some touch up?
#3
DeleD 3D Editor
Map exporter plug-in for Delgine
These are somewhat functional and might develope further?
12/15/2004 (7:29 am)
Tread3DDeleD 3D Editor
Map exporter plug-in for Delgine
These are somewhat functional and might develope further?
#4
just a considering you might think about...
Quark may be Quirky, though it works, and zoning is great even if a pain
12/15/2004 (8:02 am)
Not sure on Tread3D... but guess DeleD doesnt have support for zoning yet...just a considering you might think about...
Quark may be Quirky, though it works, and zoning is great even if a pain
#6
12/15/2004 (8:04 am)
I think that someone here was working on Tread3D, but I suspect the project had some extremely high ideals.
#7
12/15/2004 (11:01 am)
I considered using max2map and other maya to map converters until i tried a better CSG map builder. I currently recommend Cartography Shop (http://cartographyshop.thegamecreators.com/). The demo doesn't have the carve or hollow functions, but it gives you a good idea of how easy it is to use compared to QuArk.
#8
Thanks
12/15/2004 (8:57 pm)
So...hold my hand a bit here. I am not the programmer on our team...I see the max2map folder. How do I convert my max file to map. In Torque? Is it a separate app? In Max?Thanks
#9
12/15/2004 (8:59 pm)
You'll need to get a compiled version of the max2map plugin for max. Usually a programmer does this for you. Maybe there is a binary posted around here somewhere?
#10
I do not recommend max2map. GLB is a much better option for level creation in Max.
12/16/2004 (9:16 am)
CS seems rather weak on the texturing side to me. All CSG tools currently available have major limitations of one sort or another, though.I do not recommend max2map. GLB is a much better option for level creation in Max.
#11
12/16/2004 (9:21 am)
CartShop texturing is a bit weak for me in that you can only edit the texture offset, scale, and rotation via edit boxes and not a visual tool (click and drag for offsetting textures for instance). Is there other texturing features i'm missing out on in other tools like Quark or Hammer?
#12
12/16/2004 (10:20 am)
Alex, if you're saying you recommend GLB for Max, but don't recommend max2map, how do I get it to a map file?
#13
12/16/2004 (10:56 am)
Game Level Builder exports CSG geometry better is all. I don't know if that's the most current version as I use Lightwave and Quark.
#14
12/16/2004 (12:11 pm)
Again, if GLB is IN Max, how do I get it to a .map without max2map???
#15
12/16/2004 (12:34 pm)
GLB 3.0 has a map exporter built in.
#16
12/16/2004 (12:35 pm)
Sweet. Thanks. Bear with the newbie. I've only worked with Max and Halo's Sapien and Guerilla tools.
#17
12/17/2004 (12:38 pm)
Yes, GLB has its own map output. The Map2Max included in the Torque download is an unfinished tool that was under development when the engine was still at Dynamix. It does not work very well and is really not recommended.
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