Light Near-Future Military Flight Sim needs non-programmer types
by Christian Boutin · in Jobs · 12/13/2004 (5:59 pm) · 4 replies
Greetings!
I'm a veteran game designer/programmer who worked for about 5 years during the '90s as a shareware game developer. More recently I've created free add-ons for games such as X-Wing vs. Tie Fighters and Operation Flashpoint : Cold War Crisis.
I've been wanting to get back to my indie game developing roots and Torque is giving me the power to do it.
I consider myself a Jack of All Trades / Master of None. However the areas I lack the most talents are graphic design (characters, I can handle mecha), music and sound design.
I've already written a 100 pages scenario for a combat flight game. The project is similar to the Ace Combat series as far as complexity, story depth and gameplay is concerned. With a few twists of course! I'm currently working on a basic flight combat engine within Torque.
You can find the first tech demo of it here
This is just a rough flight model demo. No enemy or gameplay.
What I need the most are 2D graphic artists for character design and cinematic design (all cinematics will be 2D). 3D low-poly artists for in-game models (mechanical only, no character).
I still need to develop a little more before I start to involve other people, but I thought I'd show the project now to see if anyone is interested in helping out. If you have any question on the project drop me a line and I'd be glad to explain further.
Have a nice day!
Christian
I'm a veteran game designer/programmer who worked for about 5 years during the '90s as a shareware game developer. More recently I've created free add-ons for games such as X-Wing vs. Tie Fighters and Operation Flashpoint : Cold War Crisis.
I've been wanting to get back to my indie game developing roots and Torque is giving me the power to do it.
I consider myself a Jack of All Trades / Master of None. However the areas I lack the most talents are graphic design (characters, I can handle mecha), music and sound design.
I've already written a 100 pages scenario for a combat flight game. The project is similar to the Ace Combat series as far as complexity, story depth and gameplay is concerned. With a few twists of course! I'm currently working on a basic flight combat engine within Torque.
You can find the first tech demo of it here
This is just a rough flight model demo. No enemy or gameplay.
What I need the most are 2D graphic artists for character design and cinematic design (all cinematics will be 2D). 3D low-poly artists for in-game models (mechanical only, no character).
I still need to develop a little more before I start to involve other people, but I thought I'd show the project now to see if anyone is interested in helping out. If you have any question on the project drop me a line and I'd be glad to explain further.
Have a nice day!
Christian
About the author
#2
12/22/2004 (12:22 am)
Hello! I realize you'd prolly like to see some samples from me first but I'd be interested in doing some 2d art for you! BTW I'm totally happy with working for free as I'm still in school. Just wondering if you're still looking...If you are then I'll try to get you some of my work asap.
#3
12/22/2004 (5:59 am)
Although I'm not interested because I have my hands full right now, I'd like to congradulate you and wish you good luck with your project.
#4
Can you post a new link please ? Thanks!
06/25/2006 (10:32 am)
I'd love to see your tech demo for a flight sim. The link above is broken, unfortunately. Can you post a new link please ? Thanks!
Torque Owner Matthew Jones
Matt