Console and objects
by arteria3d · in Torque Game Engine · 12/13/2004 (1:36 am) · 4 replies
Hi,
If i wish to make a simple object move on the screen (Yes its my pseduo swaying trees again!) rather than writing a script for each one - is there any way that a script could be wrriten, that allows for a specified object, i.e. my palm tree when inserted in the mission editor to then have the properties held in the script - hence it would move. So every time i inserted the palm tree in the mission editor - the script would automatically get attached to that object and move it??
Cheers
Steve
If i wish to make a simple object move on the screen (Yes its my pseduo swaying trees again!) rather than writing a script for each one - is there any way that a script could be wrriten, that allows for a specified object, i.e. my palm tree when inserted in the mission editor to then have the properties held in the script - hence it would move. So every time i inserted the palm tree in the mission editor - the script would automatically get attached to that object and move it??
Cheers
Steve
About the author
Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com
#2
12/14/2004 (10:54 pm)
There are script hooks in the editor that you can use to set up properties on objects... and there's an onAdd method that gets called when the object is created.
#3
12/15/2004 (4:20 am)
'script hook' - explain please. With regards to the onAdd, i now believe that all details within the onAdd function become part of the new object when placed - is this right?
#4
12/15/2004 (7:10 am)
There are fragments of script that the editor calls when it wants to create a new object; that might be a useful place to look. as for onAdd, it is called after the object is created, when it is being added to the scene.
Torque Owner Charlie Malbaurn
If there isn't there should be. I think there is a generic object class so who knows.
PS I am insanely hung over so please keep that in mind.