Licensing and tools
by Tom Spilman · in Torque Game Engine · 12/13/2004 (12:48 am) · 5 replies
I'm planning on releasing a fairly hacked version of map2dif as a plugin exporter for Cartography Shop 4/5. I'm not gonna release source code and i may at some point charge for it or the whole suite of exporters in our art pipeline.
- Do you mind that i hacked the hell out of map2dif to do this?
- Can i release/sell a tool binary made with Torque source code?
- Can i release a binary based on TSE source code?
- Do the requirements in the indie license apply (GG logo/link/etc)?
- Anything else i need to do?
Thanks for the help.
- Do you mind that i hacked the hell out of map2dif to do this?
- Can i release/sell a tool binary made with Torque source code?
- Can i release a binary based on TSE source code?
- Do the requirements in the indie license apply (GG logo/link/etc)?
- Anything else i need to do?
Thanks for the help.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#2
12/13/2004 (1:17 am)
Ok... thanks Tim.
#3
12/13/2004 (4:58 am)
And then post your findings/decisions :) I'm interested in CS, but only if the full pipeline is up to speed, and only if the exporters eventually come with source so I can add my own needed changes as I go.
#4
12/13/2004 (12:10 pm)
I'm talking to Josh @ GG now. It seems that tools are not covered in the indie license, but they can maybe make an exception in this case. I don't mind releasing the source code, but it's got alot of GG map2dif code in it... so i'll have to work it out with them.
#5
01/05/2005 (12:44 pm)
@Erik - I release my plugin over here. Sorry, but there will be no source available as it includes a bunch of Torque Shader Engine code. On the other hand it exports valve220 compatible .map files that actually texture correctly (the default .map exporter included in CartShop does not).
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