HL2 source (SDK) comes with HL2!
by Max Thomas · in General Discussion · 12/11/2004 (6:08 pm) · 11 replies
I know that I'm not supposed to use foul launguage in these forums but HOLY SHIT! I bought HL2 and was lookin around steam and noticed that I can download summit called "source SDK". Well, it's the games source. They give you all of the *.h files used in makin the game. The ragdoll physics the AI everything.
Just wanted to let every one know, Max :)
Time to do some experamenting with ragdoll physics and torque ;)
Just wanted to let every one know, Max :)
Time to do some experamenting with ragdoll physics and torque ;)
#2
1. Anything made with the HL2 sdk can not be sold.
2. You can't use the code in any other products.
3. All you can do with the HL2 SDK is make a mod of HL2 and that is only if you own HL2.
still I hope you have fun making a HL2 mod and feel free to post some screenshots when you have something to show.
12/11/2004 (6:15 pm)
Not sure what your point is as:-1. Anything made with the HL2 sdk can not be sold.
2. You can't use the code in any other products.
3. All you can do with the HL2 SDK is make a mod of HL2 and that is only if you own HL2.
still I hope you have fun making a HL2 mod and feel free to post some screenshots when you have something to show.
#3
12/11/2004 (6:21 pm)
I think the point was that you have it available and that you can learn from it. ;p
#4
12/11/2004 (6:32 pm)
I don't think the actual physics code is in there. Since HL2 uses Havok, Valve can't just release the Havok source to everyone. The Source source isn't even in the SDK, just the game code
#5
Max
12/11/2004 (6:36 pm)
Yes, I've just been looking over it all and it seems that they don't actually have anything much cept vars and other little stuff. No realy main main source. I don't thinks I'll make a mod. I've never been really fond of modding other peoples games. I think I'll stick to building my own games.Max
#6
12/11/2004 (6:38 pm)
From what I've heard, Source doesn't have a scripting engine (like an engine like Torque does) so all their stuff has to be done in the engine itself, and that's what they have released. They didn't just release the rendering code and physics, and core engine functions and stuff. :) They just give you enough to do some advanced hacking at the engine for mods and what not.
#7
Looking at totally closed-source game SDKs can be a good learning environment, but it's very limiting since you can't learn from or change the actual engine code. I've never been satisfied with the thought of just making a mod either, but it is fun to look at the various SDKs out there.
12/12/2004 (12:36 pm)
They did not release the source of the engine. The code in the HL2 SDK includes some header files and some example code. You do not get the source to the physics, rendering, networking, core sim, or anything like that, and all the above points re: being able to make a real game that you can sell are true (you can't do it).Looking at totally closed-source game SDKs can be a good learning environment, but it's very limiting since you can't learn from or change the actual engine code. I've never been satisfied with the thought of just making a mod either, but it is fun to look at the various SDKs out there.
#8
12/13/2004 (11:43 pm)
Yeah - "Source" is the name of the game engine that Half Life 2 is written in. You can mod the game engine (in C++ no less) but you don't get source code, just an API and tools. If you want to sell a stand-alone version of a mod that was created using the Source SDK, I believe there are special licencing deals available (I heard the figure $10,000 floating about but I don't know if it's true).
#9
12/13/2004 (11:49 pm)
$10k wouldn't get you sneezed on.
#11
12/15/2004 (2:20 am)
Like I said, I don't know if it's true, but that was in a discussion about the rights for indie producers to sell a stand-alone mod, like Natural Selection or SVEN Co-op. The rights to resell the engine would not be covered in that, and you certainly wouldn't get the source code for that money.
Torque Owner Josh Moore