Question: building a text entry 'library' in-game
by Heath Rezabek · in Torque Game Engine · 12/11/2004 (2:01 pm) · 2 replies
Ok, bear with me; i am mr inexperienced. i'm just fishing for a general feel for how possible this is.
my thought is that i want to be able to have a player stop at a certain spot -- say, an open book object -- and then be able to type in text which could be saved in-game for others to read and add to later. nothing fancy, basically at the moment just an in-game 'guest book' to test the concept. i hope to eventually turn it into a cumulative storytelling technique.
is this sort of thing possible? i presume since there's a basic text messaging box for multi games it could be.. i'd need some sort of MySQL database on the server, perhaps...?
thanks for any ponderings!
- aqaraza
my thought is that i want to be able to have a player stop at a certain spot -- say, an open book object -- and then be able to type in text which could be saved in-game for others to read and add to later. nothing fancy, basically at the moment just an in-game 'guest book' to test the concept. i hope to eventually turn it into a cumulative storytelling technique.
is this sort of thing possible? i presume since there's a basic text messaging box for multi games it could be.. i'd need some sort of MySQL database on the server, perhaps...?
thanks for any ponderings!
- aqaraza
#2
12/11/2004 (9:23 pm)
Sounds way do-able. If you just want it singeplayer, I suggest using a FileObject (accessible from script) and reading/writing the data write from the GUI 's script code.
Torque Owner Heath Rezabek