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Question: building a text entry 'library' in-game

by Heath Rezabek · in Torque Game Engine · 12/11/2004 (2:01 pm) · 2 replies

Ok, bear with me; i am mr inexperienced. i'm just fishing for a general feel for how possible this is.

my thought is that i want to be able to have a player stop at a certain spot -- say, an open book object -- and then be able to type in text which could be saved in-game for others to read and add to later. nothing fancy, basically at the moment just an in-game 'guest book' to test the concept. i hope to eventually turn it into a cumulative storytelling technique.

is this sort of thing possible? i presume since there's a basic text messaging box for multi games it could be.. i'd need some sort of MySQL database on the server, perhaps...?

thanks for any ponderings!


- aqaraza

#1
12/11/2004 (2:04 pm)
Oh yes; for starters, let's assume this is in the standard shipping FPS prototype.
#2
12/11/2004 (9:23 pm)
Sounds way do-able. If you just want it singeplayer, I suggest using a FileObject (accessible from script) and reading/writing the data write from the GUI 's script code.