Quark settup problem
by Peter Lundberg · in Artist Corner · 12/09/2004 (9:01 am) · 7 replies
Hey I am new to the game industry.
After trying to settup quark I got this error message:
--- QuArK --- Quake Army Knife QuArK 6.3
_______________________________ Build DIF only _______________________________
note: this console may not display the program output before it's terminated
E:\spil\cleanTorque\tmpQuArK> "E:\spil\cleanTorque\example\tmpQuArK\map2dif_DEBU
G.exe" -v -h -o ./maps -t ./textures ./maps/wedge.map
Successfully opened map file: ./maps/wedge.map
Parsing mapfile...
*** More than one WAD file assigned to this map
*** The map may not load correctly
Error processing entity brushlist on or near line: ./maps/wedge.map: 16Error par
sing map file: ./maps/wedge.map
/maps/wedge.bsp: ignored
/maps/wedge.lin: ignored
Files stored in E:\spil\cleanTorque\tmpQuArK\
Operation finished.
Can any body help me with this ?
After trying to settup quark I got this error message:
--- QuArK --- Quake Army Knife QuArK 6.3
_______________________________ Build DIF only _______________________________
note: this console may not display the program output before it's terminated
E:\spil\cleanTorque\tmpQuArK> "E:\spil\cleanTorque\example\tmpQuArK\map2dif_DEBU
G.exe" -v -h -o ./maps -t ./textures ./maps/wedge.map
Successfully opened map file: ./maps/wedge.map
Parsing mapfile...
*** More than one WAD file assigned to this map
*** The map may not load correctly
Error processing entity brushlist on or near line: ./maps/wedge.map: 16Error par
sing map file: ./maps/wedge.map
/maps/wedge.bsp: ignored
/maps/wedge.lin: ignored
Files stored in E:\spil\cleanTorque\tmpQuArK\
Operation finished.
Can any body help me with this ?
#2
Do any of you know some "hands on" tutorial fore Quark ?
12/10/2004 (3:22 am)
Thanks fore your quick reply. Yes I get the same error no matter which export utillity I use. I guess I don't set it up rigth from the start! Do any of you know some "hands on" tutorial fore Quark ?
#3
It usually adds them when you convert quake/halflife maps to torque, but there are a few other things that cause them to appear as well.
Edit: You probably do have it set up correctly, or you wouldn't have gotten as far as you did :)
12/10/2004 (9:46 am)
Check your worldspawn entity. It shouldn't be listing any wad files, and if it is, you will need to delete them.It usually adds them when you convert quake/halflife maps to torque, but there are a few other things that cause them to appear as well.
Edit: You probably do have it set up correctly, or you wouldn't have gotten as far as you did :)
#4
12/13/2004 (6:07 am)
Thanks I will give it another go
#5
But what do you make of this ?
E:\spil\cleanTorque\tmpQuArK> "E:\spil\cleanTorque\example\tmpQuArK\map2dif_DEBU
G.exe" -v -h -o ./maps -t ./textures ./maps/box.map
Successfully opened map file: ./maps/box.map
Parsing mapfile...Error processing entity on or near line: ./maps/box.map: 0Er
ror parsing map file: ./maps/box.map
/maps/box.bsp: ignored
/maps/box.lin: ignored
Files stored in E:\spil\cleanTorque\tmpQuArK\
Operation finished.
Ever gratefull fore any hint :)
12/13/2004 (6:38 am)
Hopefully I have come closer to an result ! But what do you make of this ?
E:\spil\cleanTorque\tmpQuArK> "E:\spil\cleanTorque\example\tmpQuArK\map2dif_DEBU
G.exe" -v -h -o ./maps -t ./textures ./maps/box.map
Successfully opened map file: ./maps/box.map
Parsing mapfile...Error processing entity on or near line: ./maps/box.map: 0Er
ror parsing map file: ./maps/box.map
/maps/box.bsp: ignored
/maps/box.lin: ignored
Files stored in E:\spil\cleanTorque\tmpQuArK\
Operation finished.
Ever gratefull fore any hint :)
#6
12/14/2004 (1:00 pm)
Sounds like you might not have your export format set to Valve220.
#7
12/20/2004 (9:10 pm)
Did it ! Thanks you all
Torque 3D Owner Billy L
Looks like map2dif thinks its a quake map file or something.