Game Development Community

Torque/TNL gets mention in Gamasutra Networking article

by Stephen Zepp · in General Discussion · 12/09/2004 (7:15 am) · 1 replies

Was doing my daily Gamasutra read, and saw this article:

Designing Secure, Flexible, and High Performance Game Network Architectures

During the read, I was thinking to myself: Yep, TGE does that--yep, they do that. Nope, that doesn't apply...when I came to the following:

Quote:The approach used by the Torque network engine is to ...

Damn guys, you know you're getting exposure when your product is used as an educational reference in a complex essay--rock on!

#1
12/17/2004 (9:31 am)
Interesting... the other engine compared is his own creation... pretty impressive if he compares something else to his own (considering most people like to hold their own creations in a high light)