Game Development Community

Time for Screenie, everybody join up

by Karsten "Clocks" Viese · in General Discussion · 11/12/2001 (1:53 pm) · 37 replies

Hi guys (and gals)

I thought if was time for a little round of screenshots of our projects.

So I would like all of you to post a little screenshot of what you have done so far.

I'll start off with a little house on the small hillside.

www.flashthunder.com/gfx/house.jpg
That's it from me, now you go make some and if you didn't fiddle to much with the default.binds the screenshot is on "ctrl+p"

// Clocks out

www.flashthunder.com
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#21
11/14/2001 (2:12 am)
Heh, that's better guys. And its looking good.

Anyone else got something?

// Clocks out
#22
11/17/2001 (1:46 pm)
some shots of a security entrance, and inside with a player model (once I can get the anim. working:)) and some cargo vehicles.

www.emceccentric.com/index/splash/IMAG0000.JPGwww.emceccentric.com/index/splash/IMAG0001.JPG
#23
11/19/2001 (8:15 am)
Here are a couple of pictures of a "Skill Rack" I am working on for my Online RTS/Economy/First Person Shooter/Card Game that I am making. :)

home.pacbell.net/kimnjeff/skillrack.jpg
home.pacbell.net/kimnjeff/skillrack2.jpg
#24
11/19/2001 (9:35 am)
www.acidstorm.net/pics/demo1.jpg

actually I shoudln't be showing this , as its not real work, just me testing some of my textures and learning my way around in the map editor.... this is only a 30 minute job, but I'm planning on making a real map out of this th coming week.
#25
11/19/2001 (11:14 am)
elvengames.greyfade.net/DarkBeginnings/dev/ScreenShots/femalefox.jpgSpliced Human; Fox Type. (Spliced humans having both human and animal dna)
elvengames.greyfade.net/DarkBeginnings/dev/ScreenShots/femalewolf.jpg
http://elvengames.greyfade.net/DarkBeginnings/dev/ScreenShots/fox.avi
I reccomend you watch this ^ (Animation of the femal fox spliced human running)


[EDIT]I didn't make these but one of the programmers on the team did. Couldn't resist showing them off =)[/EDIT]
#26
11/19/2001 (1:14 pm)
Wow, thats a top-notch animating job. Kudos to him!
#27
11/19/2001 (3:21 pm)
thanks!
I will post some terrains rendered with our engine asap, along with new models.
Well, that is if I can get MilkShape or GMAX to import RAW files from Terragen =/



- ian wheat
#28
11/19/2001 (4:46 pm)
Hmm, Milkshape can import RAW. What happens when you try?
#29
11/19/2001 (5:39 pm)
when I import the .raw file from terragen it just goes back to what I was working on.
almost as if there's nothing in the raw file



- ian wheat
#30
11/19/2001 (10:56 pm)
...
#31
11/20/2001 (9:02 pm)
www.cit.gu.edu.au/~fred/bg3009.jpg
battleground3009.8m.com
#32
11/21/2001 (1:09 pm)
fred that looks awsome!
#33
11/21/2001 (3:04 pm)
so far looks best :P, when can we play it Fred?
Frank you posting DoP screens soon? ;)
#34
11/21/2001 (4:29 pm)
What Fred failed to mention is that is not Torque :)
#35
11/21/2001 (6:55 pm)
heh, still quite far from "good enough to be released"
#36
11/22/2001 (12:37 am)
I will post some DoP screenshots as soon as my new hard drive is available. I have some minor pbs actually. My computer is down, and hopefully everything was backup on CDroms. I'm still working but on a not-powerful laptop computer. Life is hard sometimes ;)
#37
11/22/2001 (5:13 am)
www.dialogos-chat.com/uploads/br7.jpg

for more screenshots please check out our homepage
www.dialogos-chat.com

btw we are looking for new teammembers...
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