Game Development Community

Time for Screenie, everybody join up

by Karsten "Clocks" Viese · in General Discussion · 11/12/2001 (1:53 pm) · 37 replies

Hi guys (and gals)

I thought if was time for a little round of screenshots of our projects.

So I would like all of you to post a little screenshot of what you have done so far.

I'll start off with a little house on the small hillside.

www.flashthunder.com/gfx/house.jpg
That's it from me, now you go make some and if you didn't fiddle to much with the default.binds the screenshot is on "ctrl+p"

// Clocks out

www.flashthunder.com
Page «Previous 1 2
#1
11/12/2001 (3:00 pm)
Very cool!

Jeff Tunnell GG
#2
11/12/2001 (3:46 pm)
Dude! Looks very nice. Too bad all my structures are in partially-finished states... not ready for prime time yet. But I am very impressed.
#3
11/12/2001 (4:31 pm)
Very nice clocks
All my buildings are placeholder stuff only at the moment otherwise Id post up some pics too :/
#4
11/12/2001 (7:01 pm)
Very good house! Looks strange though, on the apocalyptic terrain... :)
#5
11/12/2001 (10:44 pm)
Looks very nice! Give me till after finals (1 more week) then I'll be able to post some stuff.
Aggrippa
#6
11/13/2001 (1:45 am)
What!!!!!

Not a single screenshot besides mine.

*Clocks thx kindly for nice comments then wander off shaking head

Come on guys you most have something. Mine is also just a work-in-progress.

// Clocks out (disapointed)

;P

www.flashthunder.com
#7
11/13/2001 (2:39 am)
Maybe this is not the right place since we're not developing a Torque project, but i'll speak anyway. :) I personally would love to post a screenshot if our game had more in the way of graphics. Not that our existing graphics are horrible, but resource management style games usually don't blow people away with cutting edge gameplay graphics, hehe. Maybe once the interface is a little bit more fine tuned. Or when a couple of our tools are completed.

By the way, amazing screenshot. The textures on the house and wall have a very soft tone to them which is very appealing.
#8
11/13/2001 (4:08 am)
I'd love to post a screenshot, but I'm just using placeholder "programmer graphics" while I test stuff out =)
#9
11/13/2001 (5:28 am)
Nice shot karsten, nice texturing.. even looks kind of "lit". :))

Dont know how well its going to be matched with the landscape though, are you doing some more ground textures for yourself?

Phil.
#10
11/13/2001 (6:39 am)
@ Phil

The terrain textures are just the ones from Scorched Planet, haven't changed that out yet, still waiting for someone to fix the "texture paint" function in the editor before I'll start any work on the terrains.

// Clocks out
#11
11/13/2001 (12:30 pm)
http://www.geocities.com/xtreamccf/stuff/statue2.jpg

(you need to copy paste into your browser because geocities is terrible... :P )

That is a picture of a statue for my game, and while it isnt finished yet, I dont think it looks half bad... :) (except that the armor really should be turned around, it doesnt make sense to have strings on the front even though it happened in one scene in gladiator, the inspiration for this particular model)
#12
11/13/2001 (12:58 pm)
Guys.. please stop posting excuses or comments, just post your screenies WHEN you HAVE them, is not like this thread is going to fade away.
And yes right now they are only 2 projects with screenshots yours and crimeforce. (www.crimeforce.com)

Torque is darn dificult to work with in its current state, so you guys have beat us all to it. So for all its worth, congratulations! =)

p.s. we could really use some tips, specially in putting models and buildings in it. (and working with the particle engine your flamethrower rocks!}

german_cons@yahoo.com
#13
11/13/2001 (1:18 pm)
Don't forget Dog of Prey, check out our screenshots here:
http://perso.wanadoo.fr/hysteria/DoP/news.htm
#14
11/13/2001 (2:09 pm)
65.12.67.160/AAportfolio/Colony/sc01.jpg
#15
11/13/2001 (2:16 pm)
A little 4-story project I'm working on--still have lots to do on terrain/heightfields:

holodeck.st.usm.edu/vrcomputing/t_la1.jpg
#16
11/13/2001 (2:17 pm)
well, the markup lite stuff doesn't seem to work as advertised--try again:

holodeck.st.usm.edu/vrcomputing/t_la1.jpg
#17
11/13/2001 (2:21 pm)
ok, the above image came in when adding http:// after the [image] tag. I thought I read it was optional.
#18
11/13/2001 (3:29 pm)
This is the huge crater that sets the stage for the final objective in the Research Station mission. There will ultimately be a large piece of an orbital Space Station crashed in the back part of the crater, behind the spire-thingy. Anyway, its really just a cool heightfield at this point, but its fun to see what everyone is working on!

Justin Mette
21-6 Productions

www.21-6.com/images/crater.jpg
#19
11/13/2001 (5:37 pm)
The strings for the armor should be in the front. This isn't a womans ball gown ;). Looks great! I'm pretty impressed, there is some really good stuff in here. Keep up the good work.

Alc
#20
11/14/2001 (12:26 am)
Well it's not much, but here is a model I am working on for a game I am making for my daughter (Still need to re-texture that hair. lol).

home.pacbell.net/kimnjeff/webvicky.jpg
Page «Previous 1 2