Game Development Community

Const size in MemStream

by Tom Spilman · in Torque Game Engine · 12/05/2004 (7:50 pm) · 1 replies

Simple request... remove the 'const' from cm_bufferSize in MemStream. The const makes it unnecessarily difficult to derive a DynamicMemStream class from it.

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.