Skiing ala Tribes/Tribes2
by Jesse Liles · in Torque Game Engine · 12/05/2004 (12:11 pm) · 7 replies
Is there some relatively easy way to implement skiing in a Torque game?
Specifically; I want the player to be able to slide on any Object (like the bug
in Starsiege: Tribes that allowed a player to scale a near vertical building wall
if you held the jump button down.) but especially the terrain like the skiing in tribes 2.
Specifically; I want the player to be able to slide on any Object (like the bug
in Starsiege: Tribes that allowed a player to scale a near vertical building wall
if you held the jump button down.) but especially the terrain like the skiing in tribes 2.
#2
06/24/2005 (9:24 pm)
Nope, sorry. :)
#3
Nrgggghhhhhh........ Braaaaiiiinnnsss!!!!
06/24/2005 (9:52 pm)
Hmm...resurecting old dead posts...Nrgggghhhhhh........ Braaaaiiiinnnsss!!!!
#4
06/24/2005 (9:57 pm)
Brains...yes...need some...please.
#6
Thanks for the link. I had checked out Santa Slalom when it first came out, hoping that someone had made a game using the old Tribes ski technique. But that wasn't the case. Instead, the Santa game seemed to make the skiing happen by setting the runSurfaceAngle value really low. That doesn't work for me because I'd like to run around, then ski, then run around, etc.
But what if the runSurfaceAngle could be toggled to a low value and then back again? That would work for my purposes...
Does anyone know of a way to do that? And also a way to hook the whole thing up to a keystroke. I'm not a programmer, so if you have a suggestion, please don't assume too much tech savvy on my part :). I've used Eclipse for compiling, so I could probably manage to cut and paste code if it was available.
-Spencer
06/26/2005 (4:32 pm)
@Adam:Thanks for the link. I had checked out Santa Slalom when it first came out, hoping that someone had made a game using the old Tribes ski technique. But that wasn't the case. Instead, the Santa game seemed to make the skiing happen by setting the runSurfaceAngle value really low. That doesn't work for me because I'd like to run around, then ski, then run around, etc.
But what if the runSurfaceAngle could be toggled to a low value and then back again? That would work for my purposes...
Does anyone know of a way to do that? And also a way to hook the whole thing up to a keystroke. I'm not a programmer, so if you have a suggestion, please don't assume too much tech savvy on my part :). I've used Eclipse for compiling, so I could probably manage to cut and paste code if it was available.
-Spencer
#7
06/27/2007 (11:03 am)
Yes, someone please tell me how to implement skiing. I'm dying to know.
Torque 3D Owner Spencer Boomhower