Game Development Community

So why Torque?

by Myles · in General Discussion · 12/04/2004 (12:51 pm) · 8 replies

I've been considering getting an indie liscense for Torque but I find myself asking why?

I see alot of projects wanting to make FPS or RTS games, which torque seems more than capable of doing.

But why not Mod, say with HL2? HL2 Engine seems far superior in capabilities and with the SDK you could probably make virtually any type of game.

So is the main reason for torque so you can SELL your games?

#1
12/04/2004 (12:58 pm)
You can sell the game if you want. But in buying the license, you get full access to the source code to make any modification you like, even deeper than modding through scripts and such.
#2
12/04/2004 (2:31 pm)
If you use the HL2 SDK, you're limiting your audience, because only people who own HL2 would be able to play your game.

With Torque, you can give the complete game to anyone you want, and they don't need to have any other game installed to play it.
#3
12/04/2004 (2:43 pm)
Myles - Owning your content and not having licensing dependencies that completely restrict what you can do and how you can deliver your content is more than just about selling a game. Its about freedom of intellectual property, the ability to have full creative control and making sure you have as many options open to you and your game creation as possible.

Modding is a great way to learn tons about game creation, but your starting with a limiting set of parameters - even just doing game creation for fun you may find you want to be outside those constraints.
#4
12/05/2004 (2:58 pm)
#1 - As everyone said, the ability to distribute and sell freely.

#2 - Access to full source code, so you can do things the engine ISN'T capable of doing out-of-the-box

I'd add #3 - community, but I imagine that within 6 months the HL2 modding community will be pretty well in place.

There's also a level of support with GG that you'll get towards making your own game and answering questions about the internals of the engine that you wouldn't get elsewhere.

That's the main thing i can think of. Ultimately it comes down to what you want to do with your project.
#5
12/06/2004 (10:38 am)
Personally, I feel moding is alot of work. I rather spend that time knowing what I make has a possiblity for being sold. Modding, although use full for learning, insures that you will not be able to sell the final project. Toque is the best solution for making a game and selling.
#6
12/07/2004 (2:27 pm)
"So is the main reason for torque so you can SELL your games?"

For some perhaps. But, IMO, putting up $100.00 bucks for an engine with all the capabilites, community and ongoing support that Torque has is an absolute bargain. If you value your personal time at all, you'll get back that C note you invested in short order.

If you want to waste time on mods or trying to get a different, inferior, free "Open Source" style of engine running AND actually producing a worthwhile game, you'll soon see my point.

Trust me, just buy Torque and be "A Happy Game Coder".
#7
12/07/2004 (2:47 pm)
There are a tremendous number of reasons to use Torque. Far too many to go into here:

1) It's proven, feature complete, game technology

2) It's incredibly documented and has a BOOK!!!

3) It's a source license

4) The realtime mission editor, DTS Art Pipeline, and CSG Based Editing

5) TorqueScript (nice for GUI layout/controls/callbacks/etc)

6) The development community is (beyond) great

7) It's supported and being improved

8) The Lighting Pack!!

9) The RTS pack!!!

10) The content packs that have READY TO GO (as in compiled) assests for you to use

11) It's $100... which is an absolute BARGAIN!!!

Modding is a bit of a different thing really... and it has valid reasons too... most things do :)

-Josh Ritter
Prairie Games
#8
12/07/2004 (3:15 pm)
Think of it, you can get a Great game engine for the price of 2 games.