Game Development Community

A sled out of the standard car or player datablock...

by Max Thomas · in Torque Game Engine · 12/03/2004 (1:07 pm) · 4 replies

Hello all once again,


I have another question completly unrelated to all the other questions I've been axin lately. So , this time the question is about how to make the standard car body into a sled of sorts without the wheels whatsoever. I want it to still be able to steer just without the wheels. The mass of the body would obviously be next to nuthin at all so it could glide down hills quite easly. I know that could be achived fairly easly but even better is it possable to shange the standard FPS player object so it would conform to the ground like the buggy. I mean how can you make the player lean when thanding on a hill?

Max :)

#1
12/03/2004 (1:48 pm)
Sled = possible. Sort of a combination of the various vehicle classes would probably work. As for the conform thing... i typed 'conform' into the search and I found this link:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148
#2
12/03/2004 (1:54 pm)
Thanks, I've seen that resource. I just wanted to know if there was a simpler way?

Max
#3
12/03/2004 (1:57 pm)
This is never a "simple" way to make a new object that has unique physics
#4
12/03/2004 (2:31 pm)
He he, Yeah I've learned that in the past working with Torque. But, in some cases I have seen simpler ways to go about certain thinks. Physics normally beein the exception. I noticed though that when the player dies the corpse will move to lay flat on the ground is has landed on. Is there any way to utilize that?

Max