Game Development Community

COPY-CATlemania??? (Dynamic Objects)

by Rory · in Marble Blast · 12/02/2004 (12:00 pm) · 2 replies

Questions on dynamic objects:

How can moving platforms be created because I can't find any of the objects in
the editor-creator tree that do that.

Is there any way that I could incorporate the moving platforms from the levels,
"Battlements" (The swinging logs and the opening/closing front gate) and
"Siege" (The things in the crates that pop you into the sky) into my own level?

Could someone explain how the geometry of moving platforms works?
Also I found a nice button object. Are there any levels which exemplify its use?

Thanks!

#1
12/03/2004 (8:24 am)
That's a well- worded question Rory. I think you can make moving entities using QuArK. I don't have the patience to figure out how to set it up for that though. Maybe somebody else can explain it.

The format of "Battle ments" would have to be the same as MBG. It would have to be made with Torque. Perhaps, you could convert some of the art assets from "Battlements" somehow to work with MBG using MODS.

Some of the members used interior files from "ORBZ" before. You won't be able to submit the level to the archive though, since it borrows from another game.

Good luck.
#2
12/03/2004 (10:00 am)
Rory,

If you are using QuArK, information on how to use moving platforms is available in this resource.

The button was never used in Marble Blast, it is left over from some of the initial concept planning, but it never got implemented. It would be possible to "fake" the button by creating a trigger for a moving platform in QuArK, then position the button inside the trigger area.