COPY-CATlemania??? (Dynamic Objects)
by Rory · in Marble Blast · 12/02/2004 (12:00 pm) · 2 replies
Questions on dynamic objects:
How can moving platforms be created because I can't find any of the objects in
the editor-creator tree that do that.
Is there any way that I could incorporate the moving platforms from the levels,
"Battlements" (The swinging logs and the opening/closing front gate) and
"Siege" (The things in the crates that pop you into the sky) into my own level?
Could someone explain how the geometry of moving platforms works?
Also I found a nice button object. Are there any levels which exemplify its use?
Thanks!
How can moving platforms be created because I can't find any of the objects in
the editor-creator tree that do that.
Is there any way that I could incorporate the moving platforms from the levels,
"Battlements" (The swinging logs and the opening/closing front gate) and
"Siege" (The things in the crates that pop you into the sky) into my own level?
Could someone explain how the geometry of moving platforms works?
Also I found a nice button object. Are there any levels which exemplify its use?
Thanks!
#2
If you are using QuArK, information on how to use moving platforms is available in this resource.
The button was never used in Marble Blast, it is left over from some of the initial concept planning, but it never got implemented. It would be possible to "fake" the button by creating a trigger for a moving platform in QuArK, then position the button inside the trigger area.
12/03/2004 (10:00 am)
Rory,If you are using QuArK, information on how to use moving platforms is available in this resource.
The button was never used in Marble Blast, it is left over from some of the initial concept planning, but it never got implemented. It would be possible to "fake" the button by creating a trigger for a moving platform in QuArK, then position the button inside the trigger area.
Solo Hans
The format of "Battle ments" would have to be the same as MBG. It would have to be made with Torque. Perhaps, you could convert some of the art assets from "Battlements" somehow to work with MBG using MODS.
Some of the members used interior files from "ORBZ" before. You won't be able to submit the level to the archive though, since it borrows from another game.
Good luck.