Game Development Community

Editing map while in game on event

by Derek Wilkinson · in Torque Game Engine · 11/30/2004 (4:13 pm) · 1 replies

Is it possible for the engine to replace an object with another object, or add one, in the game on an event without reloading the game? Ex. If flipped switch, replace closed gate with open one.

Thanks,
Derek

#1
11/30/2004 (4:20 pm)
Of course
%tran = %oldobj.getTransform();
%oldobj.delete();
%newObj = new WHATEVER(){
    datablock = Somedatablock;
};
%newObj.setTransform(%tran);