How to increase sun lighting level
by Wangxu · in Torque Game Engine · 11/30/2004 (2:51 am) · 10 replies
I adjust the sun color and ambient to 1 1 1.but I need light much more .how I can do?
About the author
#4
Does that include DTS shapes added / removed dynamically during game play?
Without adding / removing lights at the same time?
12/01/2004 (10:53 am)
The info page sez DTS shapes can have shadows... Does that include DTS shapes added / removed dynamically during game play?
Without adding / removing lights at the same time?
#5
12/01/2004 (10:55 am)
Yes DTS shapes can have shadows allong as you are using the new lights provided in the pack
#6
12/06/2004 (3:46 am)
Sam, the lighting pack allows STATIC shapes to cast lightmaps (using their collision meshes to do so), so it won't work for dynamic/moving meshes. You should do some coding and enable the standard projected shadows for those.
#7
Steve
12/06/2004 (4:39 am)
If i have read Sam's responce above right, does this mean that the l;ighting pack only renders a shadow of the object's collision box? which would in affect mean the shadows will be boxes?Steve
#8
- Brett
12/06/2004 (4:54 am)
Well, if your collision model is a box, then yes it will be a box. But collision shapes need not be boxes.- Brett
#9
Cheers
Steve
12/06/2004 (4:56 am)
So for example the main model;s i wish to cast shadows are my trees - at the moment i only have a small collision box at the base of the trunk. How would i alter things, so i could cast a nice shadow? baring in mind i cant even use the lighting apack anyway yet until the 1.3 upgrade comes out??? But i would like to know. Cheers
Steve
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