Game Development Community

Transparent textures in DTS

by Joe Sulewski · in General Discussion · 11/29/2004 (4:42 pm) · 3 replies

Do DTS objects support transparency in PNG files? This would be great for things like windows.

If not, does anybody have any suggestions on how to do windows? There are lots of polygons with the grates so what would be the best way to do them and have the smallest polygon count possible? I was thinking of doing a plane with an image of the window and making the clear parts of the window be transparent. But it doesn't seem to work.

I appreciate any help.

#1
11/29/2004 (4:49 pm)
Yes it does.. make all transperant areas black and then use paint shop or the other one to make a mask.. all the black areas become transperant and then save the mask to the alpha layer and then save as a png..
there is a better tutorial somewhere on this but I am too lazy to find it.. :)
#2
11/29/2004 (4:51 pm)
Joe,

DTS shapes do support transparency in PNG files. Just save off a PNG with an alpha channel. You'll need to flag the material in your 3D editor so the engine knows to make it transparent. In max you just check the opacity box. I'm not sure how it's done in other editors.

Hope that helps,

Weston
#3
11/29/2004 (5:01 pm)
Thanks guys. I'm using the Blender exporter so I just posted over there to find out how to flag it as transparent.