Game Development Community

Adding a Plug-In (Max to dts) to 3dsMax6

by nibbuls · in Torque Game Engine · 11/28/2004 (9:35 am) · 7 replies

Hello again, GG community. I'm not sure where to put the files in the .zip downloaded off of the GG website into the 3dsMax6 folder. Where should I place each one? Do I have to compile Max? What is the command that I should put in MSYS to do so (I have MinGW too)?

#1
11/28/2004 (10:30 am)
Yes, you have to compile it. But ya gotta use the GPU while you've got 3DS Max Running and flash the 3DS Max Virtual Bios.
#2
11/28/2004 (10:33 am)
Dude, there is a plugin folder in your Max Install. You know, you really should be reading the hefty manual and courseware that came with your 3DS Max box, and get familiar with it.
Also, this is standard Max stuff, and you really should be asking about it on the proper forums, if you can't find your way in Max, which would ideally be the discreet support forums, or barring that, not in the private SDK forums, since most artists are not licensees, and might benefit from the answer to this question, although again, I think most Max users already know how to do this...
#3
11/28/2004 (10:34 am)
Well it does get a bit complicated... you've got the "plugins" folder, and the "stdplugs" Folder.... with so many options, I do get confused.

[edit]typo[/edit]
#4
11/28/2004 (10:36 am)
George,

There should be precompiled plugins in the .zip file that you can place inside your plugins directory. Stdplugins also work but they are meant to be the base set of plugins that are shipped with max.

Good luck with it.
#5
11/28/2004 (7:15 pm)
@Stefan
Thanks for the help!

@Nicolas
That was a pretty negative/condescending post... Oh well, thanks for the advice. (at the expense of you raising yourself above the new 3d artists to 3ds Max)
#6
11/29/2004 (6:54 am)
@George

I disagree with your comments about Nicohlas, he was totally in line with his comments IMHO. No on is here to teach you how to use the software, this community is here to foster the ideals and processes of game development. If you want to succeed at doing game developing then you will need to know and understand your tools first, trying to learn both your tools and your game engine at the same time and you are bound to fail.

Also in regards to your original question, and a good reason why Nicohlas is justified in his comments, I will point you to the following lines from the very beginning of the DTS Exporter Documentatin that you have apparently missed or overlooked:

Quote:Installing the DTS Exporter
Place the version of 'max2dtsExporter.dle' that matches your version of Max in the 3DSMAX 'Plugins' directory. Please make sure that you download and install the plugin for the version of MAX that you are running.

Logan
#7
11/29/2004 (6:47 pm)
Thanks for pointing me in the right direction.

Ok... I got it to work! YAY!

Is there any program in which I can import .dts? Or do I have to play guess and check in the functionality of my exporter with Torque?