Game Development Community

Interiors - Can i Use Hammer 4.0 ?

by Marcin Zygmunt · in General Discussion · 11/28/2004 (5:31 am) · 20 replies

Hello.

Can i use Hammer 4.0 to make interiors for Torque ?
I mean it's the same as hammer_v34.exe descripted in doc's ?

Thanks for help

#1
11/28/2004 (5:59 am)
Functionally yeah, but it's not supported by GG nor Valve to make your levels this way and it's probably not safe, legally speaking.. either.
#2
11/28/2004 (6:04 am)
Mhm, thanks for info :)

i will stay with 3.5
#3
11/28/2004 (6:39 am)
I think legally there's a grey area using Hammer at all if you intend to ever sell your game. To keep things legal, you should probably use QuARK.
#4
11/28/2004 (7:00 am)
.... can i buy license for Hammer ?
#5
11/28/2004 (7:11 am)
Talk with Valve :)
#6
11/28/2004 (7:23 am)
I dont want to sell my project.. but in couple of years when i "will be good" :P i want to sell my games....
so i will be talking with Valve then :)
#7
11/28/2004 (8:11 am)
Theres always the *use it and hope they don't notice you used hammer* way.

But thats a risk.
#8
11/28/2004 (4:23 pm)
Heh, thats how i think.. I go by the "don't ask, dont tell" method. However my mapper dropped out anyhow, so.. *shrugs* heh
#9
11/28/2004 (4:55 pm)
Quote:.... can i buy license for Hammer ?

Can you afford a Ferrari? Because thats probably what it would cost..heh.
#10
11/28/2004 (8:43 pm)
The new Hammer doesn't output into any formats compatible with Torque so you would not be able to use it.
#11
11/29/2004 (5:56 am)
Quote:Theres always the *use it and hope they don't notice you used hammer* way.

That's not too far removed from using a warezed copy of Torque and hoping no one notices.
#12
11/29/2004 (2:05 pm)
Quote:That's not too far removed from using a warezed copy of Torque and hoping no one notices.
That probably depends on whether or not the license specifies commercial use, or general.

Still, if one is going to use Torque, I'd recommend just learning the correct tools from the start.
#13
11/29/2004 (2:12 pm)
To me, the biggest problem with "learning the correct tools" is that the "correct tools" don't work on my computer.

As a linux user [no windows anywhere], I'm kinda stumped.

Gary (-;
#14
11/29/2004 (4:19 pm)
Quark can be made to run on Linux using Wine.

See: collective.valve-erc.com/index.php?doc=1070584847-98592400
#15
11/29/2004 (5:05 pm)
Hammer 4.0? As in Hammer: Source? I don't think you'd be able to use that since Hammer: Source does not export .map files which is a requirement for Map2DIF, the utility which creates Interiors from map files.
#16
11/30/2004 (9:18 am)
I have a crossover license, and while Quark works fairly respectably in it, I'd rather see something native. If nothing else, there are small bugs in wine+quark that I find prohibitive.

Gary (-;
#17
11/30/2004 (9:24 am)
Quark is weird and difficult enough on windows without trying to emulate it (like I did using virtualPC on my mac before I finally just bit the bullet and built a PC for TSE). ;)

Hopefully with the rewrite of map/dif stuff in the TSE roadmap we'll eventually have a more palatable dif format to develop a torque map editor. Barrin that, however, Cartography Shop seems to be the way to go right now, especially for TSE once the next version with native support for shader effects is out.
#18
01/11/2005 (8:09 pm)
Interesting... how is Cartography Shop in comparison to Quark other than the "weird and difficult" - i.e., feature set? I haven't gotten into using anything in the way of map making yet... I'm a programmer, but want to know all aspects of the development cycle so as I can understand it from multiple perspectives. I must admit that Cartography Shop looks pretty clean compared to the Quark interface.
#19
01/11/2005 (8:29 pm)
As a programmer i personally hate QuArK and love CartShop. It's dead simple to use and even i could create a map within minutes of starting the demo.

The only issue was that at that time CartShop didn't support Torque well. It only supported omni lights, no portals, no detail brushes, and worse yet the .map exporter incorrectly generated texture UVs. That's why i wrote my own Torque exporter for CartShop. It's in public beta right now, so any feedback is appreciated.
#20
01/12/2005 (11:37 am)
I'd love to use Cartography Shop. Only problem, it's windows-only.

Grrr. What I'd really like to use is Radiant, since it works in linux, and I like it. Only problem being that [as I confirmed with ToddH the other day], it's 5 grand for a commercial license.

Grrr.

Gary (-;