Game Development Community

Installation HOWTO - Windows XP

by Alex Rice · in Artist Corner · 11/27/2004 (7:20 pm) · 9 replies

Unofficial HOWTO - YMMV
Written for Blender 2.34

PDF 415KB mindlube.com/tge-forum/howto/BlenderDTSExporterHOWTO.pdf
Word 218KB mindlube.com/tge-forum/howto/BlenderDTSExporterHOWTO.doc

I hope this is helpful to some people.

#1
11/27/2004 (11:47 pm)
Wow - very valuable ressource, I think. I tried it and it works like a charm.

One thing that wasn't so clear is how to find the script window. The upper left button in every window switches between the different views, this wasn't so clear at least to me.
#2
11/30/2004 (11:11 pm)
I'm having a problem getting the exporter to work.
I've installed Blender 2.35a + python 2.3.4 en followed your instructions for XP.
I dont see the DTS exporter under exports.
I' ve added a 3ds importer and this works fine.

Any suggestions?
#3
12/01/2004 (1:32 am)
I tried it with 2.34 like it says in the document and it worked. I can try it with newer version later, if you can't get it to run.
#4
12/01/2004 (1:51 am)
Blender doesn't see the DTS exporter but has no trouble seeing other scripts.
Maybe it has something to do with the 2.35a version?
#5
12/01/2004 (3:18 pm)
2.35 had some major changes to the Blender python API. However the dts exporter does with 2.35. But you have to edit the .py file as described by segfault on the download page, way down. That causes blender 2.35 to hook into the exporter and show it in the menu.
#6
12/01/2004 (10:12 pm)
I've tried that, and it doesn't work for me either, I've been trying to get it to work for days, and every other script I drop in does come up, just not that one. can't get it to work with other versions of blender either, and it just doesn't make any sense why not *shrugs*

I have to run it manually by open as a text file, right click, and run script
#7
12/06/2004 (7:50 pm)
Well, I found out that I just had too many export scripts, after I removed some of them, now I get the exporter script to show... Added them back, and torque exporter doesn't show.

@ Reinier: How many export scripts do you have?
(I had 16 at one point, I don't need 16 ;o)
#8
12/19/2004 (2:53 pm)
Make sure to replace the main header block and then REFRESH THE SCRIPTS. You'll see it then.
#9
04/02/2005 (8:10 pm)
Not to revive an old thread, but just wanted to comment how helpful this is. Perhaps this could be included at the garagegames.com/blender page somewhere? :)