Loading the same level into memory twice?
by Neil Marshall · in Torque Game Engine · 11/26/2004 (3:01 pm) · 2 replies
Is it possible (without massive amounts of reprogramming) to load the same level into memory twice?
I've been asked to create a split screen and allow the user to view the same camera angle on the screen, but with changes to the world. The interiors will look different, objects will be different etc.
Is this achievable with the engine now?
I guess I could just load two different models that look exactly the same and have 2 cameras controled by the mouse. But is there another way? Can I hide objects from one camera and not another?
I've been asked to create a split screen and allow the user to view the same camera angle on the screen, but with changes to the world. The interiors will look different, objects will be different etc.
Is this achievable with the engine now?
I guess I could just load two different models that look exactly the same and have 2 cameras controled by the mouse. But is there another way? Can I hide objects from one camera and not another?
#2
That way the objects could be in the exact same location.
11/26/2004 (5:41 pm)
Well the interior may have a window. So I guess I'd need to place the duplicates far away from one another. Is it possible to hide objects from specific cameras/viewports?That way the objects could be in the exact same location.
Associate Tom Spilman
Sickhead Games