Game Development Community

Altering viewable distances

by John Hernandez · in Torque Game Engine · 11/26/2004 (2:28 pm) · 2 replies

Hi,

Is it at all possible to configure different view distances for different objects?

For example, I'm using the fractalsky resource and I'd like to be able to set the view distance for the sky plane to be further than everything else.

Is this possible in Torque?

In the past I've achieved the desired result by setting the far clip plane to the desired value before rendereing the sky/terrain and then I'd set the value back after the object was rendered. I'm not sure where I could accomplish that with Torque though.

Any help would be greatly appreciated.

John

#1
11/26/2004 (2:55 pm)
You can adjust the height of the cloud's layers in the torque world inspector. Torque can produce some very impressive skies with the right textures and settings in the world editor.

-Jase
#2
11/26/2004 (3:04 pm)
Thanks for the reply. I'm really looking to change the viewable distances, not the heights etc