Misc n00by help, thanks
by Michael Todd · in General Discussion · 11/26/2004 (1:03 pm) · 9 replies
Hello! I have just switched over from 3Dgamestudio. I own the main 100doller engine thing, and the RTS add-on. I know I need a model editor for the models, and I plan on getting milkshape (I am working on a RTS, so low end models). I know you need a C++ compiler, but I don't have MS VC++ 6.0. Are there any other ones, free ones maybe? I have borland, is that compatible?
Also, for the world editor, is there one? I can't find any basic .exe icon(I use a windows box, but yet still read UF) What do I use to make levels? I've used dark basic where its all code, is it like that?
I am asking the questions that I could not find an answer for in the tutorials I found.
anyway, all and any help and info is great. Thanks.
thegamedesigner
Also, for the world editor, is there one? I can't find any basic .exe icon(I use a windows box, but yet still read UF) What do I use to make levels? I've used dark basic where its all code, is it like that?
I am asking the questions that I could not find an answer for in the tutorials I found.
anyway, all and any help and info is great. Thanks.
thegamedesigner
About the author
#2
Quark & Hammer are both free downloads off the internet.
Tutorials can be found here for quark and here for Hammer/Worldcraft.
GarageGames doesn't support 3rd party / free compilers, but I heard a rumor that there is a place on the net where you can get visual studio 7/.Net for like $70.00 or something insanely cheap.
11/26/2004 (1:59 pm)
To make the physical "building" like interiors (not terrain) you will need to use a 3rd party level editing program like Quark or Hammer. This is done very similiar to 3DGS's level editor WED.Quark & Hammer are both free downloads off the internet.
Tutorials can be found here for quark and here for Hammer/Worldcraft.
GarageGames doesn't support 3rd party / free compilers, but I heard a rumor that there is a place on the net where you can get visual studio 7/.Net for like $70.00 or something insanely cheap.
#3
The question about free compilers comes up frequently, and we said that the next time we saw it, we'd create a FAQ for it. So here you go. :)
We recommend that you pick up Visual C++ .NET 2003. It's cheap and newer users generally find it much easier to use than other compilers.
Looks like the rest of your questions have been answered. Welcome aboard once again.
11/26/2004 (9:29 pm)
Welcome to Torque!The question about free compilers comes up frequently, and we said that the next time we saw it, we'd create a FAQ for it. So here you go. :)
We recommend that you pick up Visual C++ .NET 2003. It's cheap and newer users generally find it much easier to use than other compilers.
Looks like the rest of your questions have been answered. Welcome aboard once again.
#4
thegamedesigner
11/27/2004 (4:14 am)
So I would code with notepad, and compile with MSYS or minGW?thegamedesigner
#5
You could use Notepad, but it would be easier to use an editor designed with coders in mind, as they include features such as syntax highlighting and custom macros.
The scripting section of the Torque docs includes links to jEdit and TIDE.
11/27/2004 (4:45 am)
You would compile with MSYS and MinGW. MSYS allows you to run Unix style configuration scripts (as supplied with the TGE source) for compilers such as MinGW.You could use Notepad, but it would be easier to use an editor designed with coders in mind, as they include features such as syntax highlighting and custom macros.
The scripting section of the Torque docs includes links to jEdit and TIDE.
#6
The company that makes it is Bloodshed (I think). Just google for it.
11/27/2004 (4:31 pm)
I use Dev-C++ to edit my code. It's totally free, and works just fine (it just can't compile as big of a thing as the TGE, so that's why you should use MSYS and MinGW).The company that makes it is Bloodshed (I think). Just google for it.
#7
As far as any legal or licensing issues with using WED to create your interiors for Torque, I have no clue. You might want to look into, or send an email to Conitec and see what the deal is on it.
-Jase
12/01/2004 (10:11 pm)
You can also use Gamestudio's level editor (WED) to create your interiors for Torque as well. You will need Quark or Hammer to open the .map files and convert them to Valve 220 format before you can export to .dif with map2dif.As far as any legal or licensing issues with using WED to create your interiors for Torque, I have no clue. You might want to look into, or send an email to Conitec and see what the deal is on it.
-Jase
#8
12/01/2004 (10:27 pm)
Also, just so it's mentioned, you don't need ANY C++ compiler to get started -- just learn TorqueScript, and mod away. When you run into something that can't be done through a mod, dig in to the C++. I've heard that a whole RTS pack has been created using ONLY TorqueScript, so it's pretty amazing how flexible and far-reaching it is. And the book "3d Game Programming All in One" is a definite reccommended resource -- it includes demos of a lot of programs, including Quark and Milkshape.
#9
thanks
thegamedesigner
12/02/2004 (12:55 am)
Thanks, I will prob. use WED (if I can) I have Hammer, so np there. And I will be learning torque script asap, so good.thanks
thegamedesigner
Torque Owner nibbuls
For compilers, I suggest MSYS and MinGW (which are totally free and legal and do the same quality job for compiling that Visual Studio does). You can find tutorials all over the forums and resources if you search for them.