Processing at end of ProcessList
by CdnGater · in Torque Game Engine · 11/22/2004 (4:25 am) · 0 replies
The following post asks about how to have something tick at the front of the processlist.
www.garagegames.com/mg/forums/result.thread.php?qt=20553
I have the need for having something always be the last thing to tick in the processlist.
After looking thought processlist::orderlist I do not see a way to specificaly say be last in list.
Has anyone done something like this? Or did I miss something in the code?
Using plLinkAfter will not work as that parent would need to be at the end of the list as well, and if I can't get my object at the end of the list, then I will have the same problem trying to get the parent to the end.
(It's a special GameBase object that makes minor RenderTransform adjustments to a number of objects. It needs to be the last thing happening or the adjusted objects jump)
www.garagegames.com/mg/forums/result.thread.php?qt=20553
I have the need for having something always be the last thing to tick in the processlist.
After looking thought processlist::orderlist I do not see a way to specificaly say be last in list.
Has anyone done something like this? Or did I miss something in the code?
Using plLinkAfter will not work as that parent would need to be at the end of the list as well, and if I can't get my object at the end of the list, then I will have the same problem trying to get the parent to the end.
(It's a special GameBase object that makes minor RenderTransform adjustments to a number of objects. It needs to be the last thing happening or the adjusted objects jump)