Adding cube mapping and other features to TGE
by Brian McGavin · in Torque Game Engine · 11/20/2004 (12:47 pm) · 1 replies
Hi all,
I am still a torque newbie, but I was wondering if anyone had been looking at adding more advanced rendering features such as cube mapping to TGE. I know TSE is supposed to be the magic pill, but it sounds like it is going to be a LONG time before a stable cross-platform version (OpenGL) is ready.
I was looking in the code tsMesh.cc. It doesn't look that hard to change the sphere map uv generation to cube map uv generation. Maybe I'm wrong, but it seems like with a few tweaks TGE could support more OpenGL 1.5 and 2.0 features.
Any thoughs?
Brian
I am still a torque newbie, but I was wondering if anyone had been looking at adding more advanced rendering features such as cube mapping to TGE. I know TSE is supposed to be the magic pill, but it sounds like it is going to be a LONG time before a stable cross-platform version (OpenGL) is ready.
I was looking in the code tsMesh.cc. It doesn't look that hard to change the sphere map uv generation to cube map uv generation. Maybe I'm wrong, but it seems like with a few tweaks TGE could support more OpenGL 1.5 and 2.0 features.
Any thoughs?
Brian
Torque Owner Charlie Malbaurn
Try that link. also do a search in forums for bump mapping and normal mapping. there are a couple of examples out there but they require some changes.
Hope that helps!