Is TOON ing a Shader?
by Trane DePriest · in Torque Game Engine Advanced · 11/20/2004 (1:02 am) · 3 replies
I am hoping to build a game that is HIGHLY toon rendered, and my inspiration is the crosshatch feature from the 3D Studio Max plugin FinalToon.
Can or will the TSE produce this level of shading?:
http://www.finalrender.com/products/products.php?UD=10-7888-35-788&PID=37
and
http://www.finalrender.com/products/feature.php?UD=10-7888-35-788&PID=37&FID=312
I understand it would be vidcard/processor intensive... thats ok. I just want to be able to have that kind of look to my characters, objects, and environment. Would I want to
Can or will the TSE produce this level of shading?:
http://www.finalrender.com/products/products.php?UD=10-7888-35-788&PID=37
and
http://www.finalrender.com/products/feature.php?UD=10-7888-35-788&PID=37&FID=312
I understand it would be vidcard/processor intensive... thats ok. I just want to be able to have that kind of look to my characters, objects, and environment. Would I want to
#2
Can it?
Not yet.
Will it?
Yes if you add/write it
11/20/2004 (1:57 am)
Quote:Can or will the TSE produce this level of shading?
Can it?
Not yet.
Will it?
Yes if you add/write it
#3
[Ishbuu]
11/20/2004 (4:34 am)
Making a crosshatch shader should be possible. I've seen it before in hlsl. The only major problem is the shadows (far as I know) as in the screenshot the shadows are crosshatched too. I've also seen toon shaders, but none give the Final Render effect. Try around with shaders. Hope you get the desired effect...[Ishbuu]
Torque Owner Vashner
You might check out the Torque For Artists forums to get more specific answers. I am a noob to
the torque art pipeline as well.