Model Painter
by Mike Berg · in Torque Game Engine · 11/19/2004 (5:50 am) · 2 replies
I'm wondering if it's possible to have an in-game "model painter" that lets the player chose a 'base' color for pre-defined polys on a model. (anyone seen the Dawn of War model painter?)
Basically i want to have partially transparent bitmap textures that will allow this base color to show through, so users can customize their models.
Anyone know if this is possible, or how to go about thinking about this?
Thanks,
-Mike
Basically i want to have partially transparent bitmap textures that will allow this base color to show through, so users can customize their models.
Anyone know if this is possible, or how to go about thinking about this?
Thanks,
-Mike
#2
For example, here's a transparent texture.
And here's the final result after the user has chosen a beige color as an "underlay".
This was just mocked up quickly on photoshop to demonstrate.
11/19/2004 (6:37 am)
Actually, I meant something a little different. I don't want to tint the texture at all, i want the texture to have transparency, and allow the user to change the color of the polygons underneath it.For example, here's a transparent texture.
And here's the final result after the user has chosen a beige color as an "underlay".
This was just mocked up quickly on photoshop to demonstrate.
Torque 3D Owner Ted Southard