2D or 3D???
by nibbuls · in Game Design and Creative Issues · 11/18/2004 (2:07 pm) · 8 replies
Would you recommend going for a 2d game or a 3d game? Will either one have an advantage over the other?
#2
But there are some guys who really know Torque, and so throwing together something in Torque in 3D is no big deal for them.
11/18/2004 (2:23 pm)
I think it would depend on whatever you are more familiar with. Or what you want to force yourself to learn to use. I forced myself to learn PyGame (at least parts of it) for this last GID --- though I really had only about six hours to put into it.But there are some guys who really know Torque, and so throwing together something in Torque in 3D is no big deal for them.
#3
11/18/2004 (3:05 pm)
It all really depends on how advailavble your artist is
#4
Some engines would allow me to spend less time, while using Torque would take the entirity of a day.
11/18/2004 (3:59 pm)
Is there any limit on what game engine we can/can't use?Some engines would allow me to spend less time, while using Torque would take the entirity of a day.
#6
I've found that Torque is an excellent engine for rapidly prototyping 3D games. You can do most things you need for a GID purely in script which is a huge timesaver that's not to be overlooked. The biggest time costs in using Torque is the assets, but if you keep your idea simple enough (which you should be doing anyway) it's more then doable. The vast array of content packs available now make this easier, and lots of free assets can be pilfered from the GG forums and resources for prototyping use. In GID7 there were a few Torque entries using both the 3D and 2D engines. Including Gary Haussmann who set out to learn as much about Torque as possible and succeded.
Jay, were you on IRC ? What was your nick?
T.
11/19/2004 (2:14 am)
Jay hit the nail on the head there. I would add that forcing yourself to learn something completley new is not always a good idea unless you have a lot of experience at gamedev and can pick things up in hours. Even then its risky. It depends on what your goal is. If the goal is to finish a game, use what you're most familiar with.I've found that Torque is an excellent engine for rapidly prototyping 3D games. You can do most things you need for a GID purely in script which is a huge timesaver that's not to be overlooked. The biggest time costs in using Torque is the assets, but if you keep your idea simple enough (which you should be doing anyway) it's more then doable. The vast array of content packs available now make this easier, and lots of free assets can be pilfered from the GG forums and resources for prototyping use. In GID7 there were a few Torque entries using both the 3D and 2D engines. Including Gary Haussmann who set out to learn as much about Torque as possible and succeded.
Jay, were you on IRC ? What was your nick?
T.
#7
I just kinda popped in to see what people were up to for a few hours. I had IRC open, but I wasn't following conversations much.
11/19/2004 (6:55 am)
"RampantJay", I think.I just kinda popped in to see what people were up to for a few hours. I had IRC open, but I wasn't following conversations much.
#8
11/19/2004 (6:59 am)
Ahhh, that was you. I dunno why I didnt twig :)
Associate Anthony Rosenbaum