Game Development Community

FruitBatInShades Free Content

by FruitBatInShades · in Game Design and Creative Issues · 11/18/2004 (1:45 pm) · 31 replies

Medieval Game Textures now creative commons

The crazy bat has put down his melon gun and given up on paypal and decided to release his medieval textures to the world under the creative commons license. That means you can download and use them as you like if you make sure I'm in the credits and you don't resell them as textures.

www.ghostskin.com/Gallery/Medieval_Game_Textures.aspx

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Now we've got a section for goodies I'll use this area to keep my stuff together :) This top post will be edited constantly to keep you updated.

I am working hard on my Fantasy/Medieval Content Pack and hope to get it out by January if I can stop myself from redoing everything all the time! Please have a look at that post and tell me what you want and how you want it! Clean answers only please!
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#1
11/18/2004 (1:46 pm)
Another freebie, a nice set of gallows weighing in at 255 polys and 60k in textures.

fruitbatinshades.com/Lee/Models/Gallows/GallowsShot.jpg
#3
11/18/2004 (1:47 pm)
Heres a vine/rope bridge for your use :) Its 283 polys. VineBridge.zip 53k

fruitbatinshades.com/Lee/Models/VineBridge/Bridge.jpg
#4
11/22/2004 (10:07 am)
Cool stuff! I like your wood texture on the shed.
#5
11/23/2004 (3:10 am)
FruitBatInShades,

Truely great job! One thing though, when I add the Rope bridge to Torque it straight away jumps out to the main menu and states that:

You do not have the correct version of the FPS starter kit... (Invalid packet)

console.log reports:

Could not locate texture: starter.fps/data/interiors/vinebridge/ORIGIN
Could not locate texture: starter.fps/data/interiors/vinebridge/TRIGGER
Could not locate texture: starter.fps/data/interiors/vinebridge/FORCEFIELD
Could not locate texture: starter.fps/data/interiors/vinebridge/256_BrickA
Connection error: Invalid packet..

I have the following files in the data/interiors/vinebridge/:

-rw-rw-rw- 1 user group 756 Sep 17 21:58 BlueSquares.jpg
-rw-rw-rw- 1 user group 558 Sep 17 22:01 Copyright.txt
-rw-rw-rw- 1 user group 634 Sep 17 21:58 NULL.jpg
-rw-rw-rw- 1 user group 22428 Sep 17 22:34 RicketyBridge.qkm
-rw-rw-rw- 1 user group 1857 Sep 17 21:58 Vine2.jpg
-rw-rw-rw- 1 user group 30260 Sep 17 21:58 VineBridgePillar.jpg
-rw-rw-rw- 1 user group 3637 Sep 17 21:58 VineBridgePlank.jpg
-rw-rw-rw- 1 user group 13289 Sep 17 21:58 VineBridgePlanks.jpg
-rw-rw-rw- 1 user group 1212 Sep 17 21:58 VineBridgePostTop.jpg
-rw-rw-rw- 1 user group 6925 Mar 19 2004 bridge.dif

Am I missing something? Your other interiors work fine.

Anyway, great job!
#6
11/23/2004 (5:49 am)
Quote:Could not locate texture: starter.fps/data/interiors/vinebridge/ORIGIN
Could not locate texture: starter.fps/data/interiors/vinebridge/TRIGGER
Could not locate texture: starter.fps/data/interiors/vinebridge/FORCEFIELD
Those errors are normal. I do not have a 256_BrickA texture in my collection and there is no reference to it in the map. I am a little confused. Did you add two models at the same time?
#7
11/23/2004 (5:58 am)
Just make a blank texture called that, that'll fix it.
#8
11/24/2004 (7:30 am)
Hmm,

A hex edit of bridge.dif proves that it references a texture called 256_BrickA. Additionally, when I copied the NULL.jpg to 256_BrickA.jpg I was able to add the bridge except it just appears as a VERY simple (3 piece by the look) "bridge" shape (looks something like a giant pie symbol).

I assume it was just not exported correctly or something?

I tried to load the Quark file but I'm not really Quark-capable and it cannot find any of the textures. I haven't looked into how to get it to find the textures yet.

The bridge file for Quark definately looks like your screen dump above however, NOT like the dif file when added to Torque.

Any thoughts?
#9
11/24/2004 (7:44 am)
If you actually had a real email address on your profile I may be able to help. Its hard to contact myaddress@whoever.com!
I have recompiled the dif do try downloading it again and see if that sorts it out. If It does can you delete the messages with the errors info in to keep the thread clean please, thanks :o)
#10
11/25/2004 (1:56 am)
FruitBatInShades,

I just downloaded it again and tried it out. No change though :( I'm not sure what's wrong. I would assume others have downloaded it and haven't had any problems. As I say the weird thing is that your other wonderful interiors work fine. I can always try to export it myself from Quark I suppose - I just have to work out how to use it.

Oh, by the way, myaddress@whoever.com IS my email address so I'm not sure why you're having trouble. Maybe the server was just down or something...

Thanks again for your help and your great models.
#11
12/01/2004 (9:50 am)
Nice stuff downloading it now. If you ever put together a modern content pack let me know :)
#12
02/08/2005 (4:00 pm)
Did anyone ever figure out the problem originally posted by Todd?
I get an error message says that I don't have the correct version
of TGE (or the related art for that matter) when I try to place an
interior (not necessarily FruitBatInShades'') with the World Editor
Creator. My console also indicates that it can't locate various
textures. I end up getting kicked me back to the main GUI.
#13
02/09/2005 (11:27 am)
I simply put the apropriate textures in the same file as the .dif. There is lots of repitition but untill i get the optimal way to do it that is what i do.
#14
02/09/2005 (3:27 pm)
Thanks, john...

I figured out that the interiors loaded initially from the World Editor Creator
don't appear loaded until the next time the engine is restarted. Is that
normal?
#15
02/13/2005 (5:30 pm)
Yeah, i have to restart if i add changes or new stuff myself.
#16
02/22/2005 (1:23 pm)
Nice textures
#17
07/06/2005 (8:44 am)
Reminds.
#18
07/06/2005 (10:33 am)
The links are dead ;)
#19
08/16/2005 (6:01 am)
Nice work!
The 1st link (gallows) needs to be change from redravenrpg.com to fruitbatinshades.com.

Ari Rule
#20
10/11/2005 (4:14 am)
Ooops. Gallow link fixed
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