GID with Plastic Games
by Anthony Rosenbaum · in Game Design and Creative Issues · 11/18/2004 (1:09 pm) · 3 replies
I just wanted to show you all some of the work that us Plastic Gamers have made. Over the past 3 day. It's Croquet
DAY One

We modified the rigid class for our Croquet Ball, attached a impulse and a camera. The GUI was something that seemed cool at 1 am. Or maybe it was cool that I could still make it at 1 am.
DAY Two
As day 2 came two an end we had added wicket logic, power gui, and clips. . . all color coded.
DAY Three
Multiplayer Works!!!! Color coding rocks. Right now the game is a race type, no turns based system (yet ) nothing fancy. But still rather fun to play.
Time to go back to Lore before they find out I was gone.
DAY One

We modified the rigid class for our Croquet Ball, attached a impulse and a camera. The GUI was something that seemed cool at 1 am. Or maybe it was cool that I could still make it at 1 am.
DAY Two
As day 2 came two an end we had added wicket logic, power gui, and clips. . . all color coded.DAY Three
Multiplayer Works!!!! Color coding rocks. Right now the game is a race type, no turns based system (yet ) nothing fancy. But still rather fun to play.Time to go back to Lore before they find out I was gone.
About the author
#2
(shameless plug - yes yes)
But its just exposing existing functionality, so I cannot see why not.
The croquet idea is very cool. It looks like you ARE the ball? Nice idea
11/18/2004 (10:39 pm)
Very cool - another reason to add the rigid shape to head ;-) ;-)(shameless plug - yes yes)
But its just exposing existing functionality, so I cannot see why not.
The croquet idea is very cool. It looks like you ARE the ball? Nice idea
#3
T.
11/19/2004 (1:52 am)
Anthony, please post this as a .plan and send me the info i mention at the end of my .plan for the entries page.T.
Torque Owner Bob
Bob