Game Development Community

How to learn ?

by dodo · in RTS Starter Kit · 11/18/2004 (4:43 am) · 2 replies

Hello everybody
First excuse my bad english.

In fact, I bought TGE in 2002
But i gave up, i thought it was too difficult for me in those time.
I move and worked with other products and engine (I own a cipher licence, blit3D and a Truevision one)
But i'm still bad in C++ (i prefer vb.net or C#)

But i just discovered that TGE is now greater and powerfull so I just bought the RTS starter pack wich impressed me a lot.

Wich is the reason why i want to rework with torque.
But how to restart working with it.
I mean
I want to make a RTS
No FPS or RPG
And i'm a neeb in TGE and in RTS dev

Can you give me some advises.
I mean
How to take profit of this starter pack ?
How to make a real game with it ?
DO i have to konw C++ or just Script is enough.
I mean include different types of building , unit, race, give them all specific powers or abilities.
How and where to write that in the code or script.

I fact
What is the best way for me to start.
Thanks

And i would really appreciate and buy a pack for the meshes and animation for this rts pack to start working seriouly.

A last question
If i buy TSE, can I use it with this RTS PACK ?

thks
byebye

#1
11/18/2004 (5:13 am)
I would start by doing the "code snippits" and make a copy of the torque you downloaded cuz you will probaly screw it up alot :)

tht may or may not help you with the rts pack, but it will help you learn the basics of torque.

also i have created a single player starter kit, there is an "added.txt" in the example directory that shows what was changed (in the fps.starter)
home.comcast.net/~cleverace


also the forums is a great place to search for info
#2
11/18/2004 (11:32 pm)
Thks for your advises !