UDP/TCP sockets
by Ian Redden · in General Discussion · 03/13/2001 (7:39 pm) · 4 replies
Is the UDP/TCP socket engine on the V12 fully customizable? Or is it a set of librarys and functions prebuild for easy 'plug and play'?
Ian Redden
Tribalwar.com Staff
razorjack@tribalwar.com
Ian Redden
Tribalwar.com Staff
razorjack@tribalwar.com
#2
Ian Redden
Tribalwar Staff
razorjack@tribalwar.com
03/14/2001 (6:36 am)
Only concern is that if it was written for Tribes 2... would it be possible for certain unnamed individuals to create hacks from it?Ian Redden
Tribalwar Staff
razorjack@tribalwar.com
#3
03/14/2001 (10:24 am)
It won't help with T2 hacks. T2 networking supports partial object updates and bit level packing. Almost every objects packs and compresses information in a different way (based on it's requirements). Decoding a T2 network stream would be extremely difficult. The source that comes with the V12 will not include any T2 object packing code; the demo's network traffic will be totally different.
#4
03/14/2001 (1:46 pm)
Great to hear! Im looking forward to V12 and getting some new game ideas flowing in the Community.
Torque Owner Tim Gift