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UDP/TCP sockets

by Ian Redden · in General Discussion · 03/13/2001 (7:39 pm) · 4 replies

Is the UDP/TCP socket engine on the V12 fully customizable? Or is it a set of librarys and functions prebuild for easy 'plug and play'?

Ian Redden
Tribalwar.com Staff
razorjack@tribalwar.com

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  • #1
    03/13/2001 (8:40 pm)
    The platform network layer, which includes the TCP/UDP code, was designed specifically to meet Tribes II's networking requirements, and not to be a general purpose networking library. I guess it depends on what you mean by customizable :)
    #2
    03/14/2001 (6:36 am)
    Only concern is that if it was written for Tribes 2... would it be possible for certain unnamed individuals to create hacks from it?

    Ian Redden
    Tribalwar Staff
    razorjack@tribalwar.com
    #3
    03/14/2001 (10:24 am)
    It won't help with T2 hacks. T2 networking supports partial object updates and bit level packing. Almost every objects packs and compresses information in a different way (based on it's requirements). Decoding a T2 network stream would be extremely difficult. The source that comes with the V12 will not include any T2 object packing code; the demo's network traffic will be totally different.
    #4
    03/14/2001 (1:46 pm)
    Great to hear! Im looking forward to V12 and getting some new game ideas flowing in the Community.