Game Development Community

ServerSide vs ClientSide

by Harry · in Torque Game Engine · 11/06/2001 (10:45 am) · 1 replies

I know that in T2 they made huds, weapon binds, and other general things in that realm client side. Of course this made it hard for the modders to do extra things without client side downloads.

It should be possible to make things like the above server side cmds, but is there a reason they chose the client side over the server?

It was it simpler for them to code the client side and leave the base server alone?

I would think that we would want these things to be server side to make modifications later on easier.

Thoughts anyone?

#1
11/07/2001 (6:50 am)
The whole point of those being client side is so that the user can customize. Why would you want everyone to have the same weapon binds? All these things also add to the processing that the server will have to do which could really bog down the game.

On the flip side the more thing you can do server side the less things the client can do to cheat in the game without altering the server itself. But I don't think there would really be much purpose in a weapon bind or HUD cheat.

Alc