Game Development Community

Precipitation bug in HEAD

by Andy Smith · in Torque Game Engine · 11/17/2004 (12:23 pm) · 7 replies

I just pulled the latest head and run the demo mod but the rain just shows up as square blocks (i.e. not textured).

Anyone else notice this? Is it just me? Can you help?

Regards,

Andy

#1
11/18/2004 (1:35 am)
Andy, what kind of videocard do you have?
#2
11/18/2004 (1:54 am)
I don't think it has anything to do with the video card.
It's using the old datablock.

Open the environment.cs file from the "Demo" folder.
Copy the datablock PrecipitationData(HeavyRain) section to your environment.cs replacing the existing one. You'll notice that it's smaller in size.

Then copy the rain.png and watersplash.png to your environment folder and you should have nice looking rain like the demo.

Nick
#3
11/18/2004 (2:05 am)
It is the demo that is screweing up, I am running on OS X

Andy
#4
11/18/2004 (2:06 am)
When I download the demo (compiled) from the site it works fine, when I pull the HEAD from CVS it is not working, seems pretty strange to me.

Andy
#5
11/18/2004 (2:13 am)
Does the rain datablock in your environment.cs look like this?

datablock PrecipitationData(HeavyRain)
{ 
   soundProfile = "HeavyRainSound";

   dropTexture = "~/data/environment/rain";
   splashTexture = "~/data/environment/water_splash";
   dropSize = 0.75;
   splashSize = 0.2;
   useTrueBillboards = false;
   splashMS = 250;
};

Also, have you opened the rain.png and inspected that it has drops cause I once had a white box instead?

Nick
#6
11/18/2004 (3:26 am)
Does your console.log say anything about a missing texture?
#7
11/18/2004 (4:11 am)
Just grabed the HEAD again and all is working :) Typical.

Thanks for your time guys,

Andy