Game Development Community

particle effects creator

by Very Interactive Person · in Torque Game Engine · 11/04/2001 (11:12 pm) · 9 replies

Wouldn't it be nice to have a lil plugin for creating particle effects? I mean something like the map editor for maps, and the view of the show tool. This thing would just show you the particle effect and let you change the parameters and you see the result immidiately on screen. It just shows you the code, copy and paste and bam... subacool particle effects ingame!
(I heard there's such a tool for max payne)

Anyone bored enough to write something like that and share it with the community? Or does this already exist?

#1
11/06/2001 (8:44 am)
Someone wrote a script for Tribes 2 that does this. Apparently allows you to tweak all the parameters and see the results in a 3d window. I've looked around for it but haven't been able to find it. If someone finds it, it should be easy to port :)
#2
11/06/2001 (11:11 am)
Here it is.

Particle Editor
#3
11/06/2001 (11:49 am)
Great, thanks a lot!!!
#4
11/06/2001 (11:53 am)
I can't get the zip to unpack properly the .gui file, get's a CRC error :(
#5
11/06/2001 (12:10 pm)
same problem here...
#6
11/06/2001 (12:14 pm)
Anyway.. perhaps something to include in the next update? Because a tool like this can save a lot of precious time.
#7
11/06/2001 (7:32 pm)
try www.tribalwar.com/files/particleEditor.vl2

Yay for tribalwar... :-)

Josh
#8
11/07/2001 (2:58 am)
Where would the files be set up?
#9
11/07/2001 (7:54 am)
I took a quick look at it and it would require a bit of porting, it uses all the custom Tribes shell controls. Simply renaming them to use the generic ones may work, but this project isn't really a high priority item for me now.

If someone wants to do port this, where it goes would probably depend on how it's integrated. It would be nice to add it to the mission editor, or make it available at run time in some fasion. In which case in would go somewhere under common, or in the editor directory itself... otherwise, I'd probably put it in it's own mod, like the show tool.