Buildings Stalk Pedestrians!
by John McGlamory · in RTS Starter Kit · 11/13/2004 (4:22 pm) · 22 replies
Sorry for the quirky title, but I felt like being a tad bit humorous considering this possible bug I've located.
This is my first post on the GarageGames messageboards, so please forgive me if I break any of the old laws passed on by word of mouth. Also, I am sorry if this has been posted in this forum before, but I looked and could not find it.
Playing around with the demo for the RTS Kit, I've come across a rather interesting "feature". I've used all the basic functions of the demo so far, including building structures. Currently the structures have no command menu, so I went on with my explorations. I was tinkering with the group assignments and got the wild hair to make a shortcut back to my 'base' by assigning a group to a building.
I sent my small team out wandering the map and decided to go back to base, so I pressed the key that was attached to my building group and to my surprise, the building was given a command menu... including the attack command. Well, me and my little devious self decided to try it on one of my closer units. Lo and behold, the building began to stalk towards the unit and proceeded to eat the hapless rifleman just like that old Monty Python animation where houses came to life and prowled the streets and began eating people! Needless to say I started laughing hysterically.
Aside from this being a possible bug, I thought this could also be useful such as making moving buildings ala-Terrans from StarCraft... albeit unit-consuming buildings.
Anyways, I just thought I'd share my small discovery with everyone else who has bought the pack. The quirk fondly reminded me of one of my favorite old Monty Python skits. :)
This is my first post on the GarageGames messageboards, so please forgive me if I break any of the old laws passed on by word of mouth. Also, I am sorry if this has been posted in this forum before, but I looked and could not find it.
Playing around with the demo for the RTS Kit, I've come across a rather interesting "feature". I've used all the basic functions of the demo so far, including building structures. Currently the structures have no command menu, so I went on with my explorations. I was tinkering with the group assignments and got the wild hair to make a shortcut back to my 'base' by assigning a group to a building.
I sent my small team out wandering the map and decided to go back to base, so I pressed the key that was attached to my building group and to my surprise, the building was given a command menu... including the attack command. Well, me and my little devious self decided to try it on one of my closer units. Lo and behold, the building began to stalk towards the unit and proceeded to eat the hapless rifleman just like that old Monty Python animation where houses came to life and prowled the streets and began eating people! Needless to say I started laughing hysterically.
Aside from this being a possible bug, I thought this could also be useful such as making moving buildings ala-Terrans from StarCraft... albeit unit-consuming buildings.
Anyways, I just thought I'd share my small discovery with everyone else who has bought the pack. The quirk fondly reminded me of one of my favorite old Monty Python skits. :)
About the author
I am mainly an artist, but I love tinkering with engines like T3D, TGEA, TGE, T2D, Leadwerks and ShiVa. I know enough about scripting and coding to follow good directions.
#22
'Already our minds are becoming as one!'
Sorry, I have seen Shrek 2 a few too many times. :)
Have you played Dungeon Siege? The menu that alters the battle personality of each of the characters folds out. At the smallest, it is a small bar on the lower right of the screen. Click once, it expands upwards. Click it again, it spreads out to the left. Maybe something like this, though much more simplified.
Perhaps one menu that slides out to the left.
11/16/2004 (6:20 pm)
That was exactly what I was thinking.'Already our minds are becoming as one!'
Sorry, I have seen Shrek 2 a few too many times. :)
Have you played Dungeon Siege? The menu that alters the battle personality of each of the characters folds out. At the smallest, it is a small bar on the lower right of the screen. Click once, it expands upwards. Click it again, it spreads out to the left. Maybe something like this, though much more simplified.
Perhaps one menu that slides out to the left.
Torque 3D Owner Stephen Zepp
I can see the formations starting to add on very quickly (T, Wedge, M, Point-Column, etc.), and they will start to eat up a lot of screen space if we put them at the top level of the SelectionDisplay gui.
Maybe we should have a single button that opens up a "Select Formation" gui, that way you could have as many buttons, and formations, as you want.