Game Development Community

Exporting with part of hierarchy

by Marcin Zygmunt · in General Discussion · 11/13/2004 (4:13 am) · 4 replies

Hi
lately i've been testing how to divide sequence for lower and upper body.
I have two catalogs UPPER and LOWER and one .cfg file in each.
In lower.cfg i have:
"AlwaysExport:
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
Bip01 Pelvis"

in Upper.cfg I have

"AlwaysExport:
Bip01 Spine
Bip01 Spine1
Bip01 Spine2
Bip01 Head
Bip01 L UpperArm
Bip01 L Forearm
Bip01 L Hand
Bip01 R UpperArm
Bip01 R Forearm
Bip01 R Hand
mount0
mount1
eye"
Every other thing is in NEVER EXPORT section!
Now the problem is that when i export sequence without Bip01 Pelvis in always Export section in .cfg file
my animation in show is distorted the upper body is rotated 90deg on Y-axis, some polys are stratched??
The question is how to export my upper body without pelvis???
PS1: Pelvis is root bone it is child of Bip01and parent for Spine1 and thighs

#1
11/13/2004 (8:08 am)
Just tell Bip01 to be in the never export list, its not needed and if it is included in your files you get the 90 degree offset rotation that you are seeing.
#2
11/13/2004 (1:55 pm)
Like i said i have everything else on never export list, bip01 too.
when i export an animation for whole body it works fine, actually every animation works fine if i have Pelvis in always export when i don't have pelvis animation screwed up
I can by-pass this by adding pelvis both to upper.cfg and lower.cfg, but then i have conflict (both sequences are trying to control pelvis)

My question is, how can i export only a part of bones without root bone having my mesh without distortion

Thanks for some infos..
#3
11/13/2004 (5:03 pm)
Use the art forums. This General forum is way too crowded.
#4
11/14/2004 (3:25 am)
Can someone move this topic to Art Forums?