I dont want infinite terrain!!
by arteria3d · in Torque Game Engine · 11/12/2004 (4:29 pm) · 3 replies
Hi,
Is there any way of setting the terrain up so it doesnt repeat itself? In my game i have a vast Sea, which i dont want my terrain to pop up again in the Sea. Is tere a way i can stop this?
Stevie
Is there any way of setting the terrain up so it doesnt repeat itself? In my game i have a vast Sea, which i dont want my terrain to pop up again in the Sea. Is tere a way i can stop this?
Stevie
About the author
Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com
#2
I just looked at that linnk - thanks for pointing me there. Probs is, i have basic C knowledge and am a little unsure of where to put all but the first alteration. Could anybody please assist me in explaining to a novice on how to make the alterations and where exactly to alter
Thanks
Steve
11/12/2004 (10:53 pm)
HiI just looked at that linnk - thanks for pointing me there. Probs is, i have basic C knowledge and am a little unsure of where to put all but the first alteration. Could anybody please assist me in explaining to a novice on how to make the alterations and where exactly to alter
Thanks
Steve
#3
I say this only because I want to save you a lot of pain and hassle when you could be doing something more rewarding both for you personally and for your project. :)
(But as for the first alteration - the change is between the comments starting with "JMV". As for locating it in terrData.h, find the line that reads S32 mVertexBuffer; and add bool mRepeatTerrain; right after it.)
11/13/2004 (3:14 am)
This is probably a change that requires intermediate level skill with C++ and Torque... Not to say you can't do it, just that you're probably going to burn a lot of time on it, probably a lot more than you want to spend, if you do go for it. If I were in your situation, I'd focus on getting the basic gameplay working, then moving on to other, more complex stuff like that.I say this only because I want to save you a lot of pain and hassle when you could be doing something more rewarding both for you personally and for your project. :)
(But as for the first alteration - the change is between the comments starting with "JMV". As for locating it in terrData.h, find the line that reads S32 mVertexBuffer; and add bool mRepeatTerrain; right after it.)
Torque Owner Westy