Game Development Community

Content Packs - Requirements

by Apparatus · in General Discussion · 11/11/2004 (11:16 pm) · 8 replies

Howdy all,

i was wondering about the requirements of releasing character packs around here. i'll check again in the torque docs for a hint in the mean time maybe someone knows exactly what takes for a simple and clean character pack, whatever it's content (player, interiors, vehicles)...

Releasing several packs is part of our upcoming project so, we'd like to know if we can use torque in these conditions..

Regards to all community and GG staff,

Mechanik Games fellows

#1
11/15/2004 (6:33 pm)
Anyone?
#2
11/15/2004 (6:35 pm)
There are no set requirements. Please contact joshw at garagegames.com
#3
11/15/2004 (6:37 pm)
Thank you sir.
#4
11/15/2004 (7:32 pm)
I guess the only requirements when it boils down to it, is to make it look good and funtion properly in the Torque engine.
#5
11/15/2004 (7:36 pm)
Then it rules. i wonder (before i buzz gg stuff with silly quest.) if garagegames is the only place for cpacks or can I sell them on Moon and Mars or whatever neighbour I may like :)
#6
11/15/2004 (7:40 pm)
Then it rules. i wonder (before i buzz gg stuff with silly quest.) if garagegames is the only place for cpacks or can I sell them on Moon and Mars or whatever neighbour I may like :)
#7
11/15/2004 (7:48 pm)
As long as you are not giving away Torque source code, you can sell it anywhere you want. A content pack has no different restrictions than a game.
#8
11/15/2004 (7:51 pm)
That's good news. i consider inserting at least one free model in my pack (or give it away to private forums) as a feedback for the tutorials that tought me here. regarding source code and script (partially) cause the ard and designing belongs to me. would that make anyone happy i wonder :) ?