Game Development Community

Possible SORT Object problem

by Katrina Rose · in Technical Issues · 11/11/2004 (9:29 am) · 3 replies

Hey all,

I have a .dts object with a 'hard coded' shadow beneath it (a translucent shadow texture mapped onto a plane) that is rotating on top of another .dts object.

The shadow textured poly is only visible from certain angles and certain distances. But....when I move the object with the translucent map off of the .dts object beneath it, everything works fine.

I read the docs and figured the solution was to make the .dts object with the translucent texture a SORT:: object.

No luck. The translucent shadow texture is still only visible from certain angles and certain distances.

Any suggestions?

Thanks,
K

#1
11/17/2004 (2:00 pm)
I'm sure there's someone theres someone here who could give you a five page explanation, but I'll save you some time: You're on your own. Transparency sorting is too difficult for the garage games team.
#2
11/18/2004 (7:47 am)
Wow. I'm a really cynical and negative person :D
#3
11/18/2004 (11:29 am)
Too tough for the garage games folks but not too tough for your friendly, neighborhood Graphics Guy! :)

The solution to the issue was to add the SORT:: code to both .dts objects....the object on top (a laptop computer) and the object on bottom (a wooden table).

Now the shadow shows up just like I had hoped and dreamed it would.
k