Game Development Community

Orthographic projection

by Alessandro Loureiro · in Torque Game Engine · 11/10/2004 (5:45 pm) · 41 replies

Hello all ^_^

I'd like to have my game use an isometric orthographic projection for the 3D view of the world. Now, I know that to make this I should change a few stuff on the engine code, but I'm not sure where, and how to do it. All my attempts resulted on distorted, impossible-to-play views. for those of you who aren't very sure of what I'm aiming at, look at these pictures from my first alpha which was made on another engine.

This one is using normal projection
[IMAGE]onfinite.com/libraries/142156/d7e.jpg[/IMAGE]

And this one, the correct orthographic projection:
[IMAGE]http://onfinite.com/libraries/142157/69c.jpg[/IMAGE]

Now my question is, how can this effect be achieved on TGE? I doubt you can turn the default camera into a isometric one by just messing with the projection matrix, let alone use this orthographic projection. If anyone could point me in the right direction, I'd mostly apreciate it. Thanks in advance :)
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#41
12/25/2008 (9:59 pm)
Hey Sebastien,

I have Torque 1.5 and when I search for the ortho flag it seems like most of the calls are passing in false. Do you know if this was supposed to be fixed in 1.5?

If not, would you please share what needs to get done for it to work?

Is this a better way of getting an ortho view than the way they say in the advance camera discussion. They say to set the FOV to a real low number?

Thanks,
Taylor
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