DTS Export from Max 6 Issue
by Jeff Severson · in Game Design and Creative Issues · 11/08/2004 (11:13 am) · 3 replies
I have built a mesh in 6. It has UV coords and textures. It has a bounding box. I export the mesh with no problems, but when I go to view it in the Show Tool it doesn't show up. Also, when I bring it into the TGE the model is invisible or something. Am I missing something? Any help would be appreciated.
Thanks
Thanks
#2
11/08/2004 (5:52 pm)
Hey, it worked! Thanks for the help.
#3
11/11/2004 (11:08 am)
These are the music forums, in the future, please post Max questions in the Max exporter forums.
Associate Logan Foster
perPixel Studios
- No detail markers in the scene (ie detail128, detail64, etc.)
- No detail data on your geometry via trailing number or MultiRes (thes numbers must correstpond to the detail marker you have)
- Geometry is not linked to the hierarchy correctly. If the goemetry is not using the skin modifier it must be linked to the DTS scene hierarchy as a child of the start01 node (or a child under that).
Logan