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DTS Export from Max 6 Issue

by Jeff Severson · in Game Design and Creative Issues · 11/08/2004 (11:13 am) · 3 replies

I have built a mesh in 6. It has UV coords and textures. It has a bounding box. I export the mesh with no problems, but when I go to view it in the Show Tool it doesn't show up. Also, when I bring it into the TGE the model is invisible or something. Am I missing something? Any help would be appreciated.

Thanks

#1
11/08/2004 (12:24 pm)
Sounds like you didn't follow the documentation correctly in regards to correctly setting up detail data or your hierarchy right in your scene. If you check your dump.dmp file that is generated when you export you would likely notice that your geometry is being culled for the following reasons:

- No detail markers in the scene (ie detail128, detail64, etc.)
- No detail data on your geometry via trailing number or MultiRes (thes numbers must correstpond to the detail marker you have)
- Geometry is not linked to the hierarchy correctly. If the goemetry is not using the skin modifier it must be linked to the DTS scene hierarchy as a child of the start01 node (or a child under that).

Logan
#2
11/08/2004 (5:52 pm)
Hey, it worked! Thanks for the help.
#3
11/11/2004 (11:08 am)
These are the music forums, in the future, please post Max questions in the Max exporter forums.