Torque Learning curve
by Jason L · in General Discussion · 11/08/2004 (10:34 am) · 4 replies
Long time lurker here. I've finally decided I would get a Torque license and I have a question. What kind of learning curve does the Torque engine have? While I'm not where I would like to be programming wise I'm fairly versed in C++ and Borland C++ Builder 5. Also some background in Pascal, basic, q-basic, and visual basic. Game scripting I've only dealt with Never Winter Nights and very little Unreal Tournament 3. So I'm better off than some, but less than others. I've worked with 3DSTATE's engine, but wasn't impressed. It was easy to use(mostly), but lacked functions and did have a very good rendering quality.
The point. I'm just wondering if someone can give me their opinion on what kind of learning curve I might have on working with Torque.
The point. I'm just wondering if someone can give me their opinion on what kind of learning curve I might have on working with Torque.
#2
11/09/2004 (1:33 pm)
Thank you. That gives me an idea of how it might be for me. :)
#3
11/09/2004 (7:09 pm)
TGE its easy, though requires some hard work. :)
#4
I already feel as if I could start developing my own game right now (I just want to finish the book before I get started). My only worry is I heard there are extra functions the author added into the engine to make things easier on us, which are not included in the normal TGE. But, with the TGE's awesome documentation (or so I have heard) and tons of tutorial sites, I'm not to worried at all.
11/10/2004 (6:42 am)
I've been running through the "3D Programming All in One" book for about 2-3 weeks now (starting Chapter 6 this afternoon), and I can say TorqueScript is by far one of the easiest languages I have learned so far.I already feel as if I could start developing my own game right now (I just want to finish the book before I get started). My only worry is I heard there are extra functions the author added into the engine to make things easier on us, which are not included in the normal TGE. But, with the TGE's awesome documentation (or so I have heard) and tons of tutorial sites, I'm not to worried at all.
Torque Owner Anders Jacobsen
However, you've got much more power with Torque because if a function you want to use doesn't exist, you just write one up. You'll also be able to change the behaviour of objects instead of just the look of the objects.
(thinking the stairs in NWN for instance...)