Applying shader glow to a player character
by Vashner · in Torque Game Engine Advanced · 11/08/2004 (8:22 am) · 9 replies
What if I wanted to make my player model have say a glow effect?
#2
11/08/2004 (9:35 am)
Glow[0] = true;
#3
Yea like the car TSE demo you guys have it cycle between various shaders.
There is one sequence where it glows white.
This would be good for like casting a spell on a player character and you get a temporary glow driven by the shader.
The GOOD news is that I ordered 2 shader book so I'll hold off on a lot more questions till I learn enough not to ask REAL dumb ones.
Ok so the Glow true goes into the HLSL or somewhere else?
EDIT: I think I am trying to Run before I can walk so to speak lol. But I am really pumped on this TSE potential.
11/08/2004 (11:42 am)
I am a serious noob when it comes to (TSE) graphics so forgive the dumb questions for a while.Yea like the car TSE demo you guys have it cycle between various shaders.
There is one sequence where it glows white.
This would be good for like casting a spell on a player character and you get a temporary glow driven by the shader.
The GOOD news is that I ordered 2 shader book so I'll hold off on a lot more questions till I learn enough not to ask REAL dumb ones.
Ok so the Glow true goes into the HLSL or somewhere else?
EDIT: I think I am trying to Run before I can walk so to speak lol. But I am really pumped on this TSE potential.
#4
11/08/2004 (2:35 pm)
Actually, i found out today the car doesnt cycle between shaders. For each shader they made a different car in a different room. When you click for the next shader it takes ya to a different room.. tricky ;)
#5
randy, check this out. it explains how to use the procedural shaders in TSE.
11/09/2004 (12:24 pm)
Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5802randy, check this out. it explains how to use the procedural shaders in TSE.
#6
I got reamed on IRC by some random dude for "being out to trick the consumer" by making seperate cameras/rooms/cars and that "I'm no better than those swine at Vivendi" apparently. :)
Truth is, while it'd be possible to switch between shaders with the proper programming talent, it wasn't really necessary and Brian & Ben had much more to do and worry about two days before IGC than something like that... :)
11/23/2004 (9:45 pm)
Off topic but funny...I got reamed on IRC by some random dude for "being out to trick the consumer" by making seperate cameras/rooms/cars and that "I'm no better than those swine at Vivendi" apparently. :)
Truth is, while it'd be possible to switch between shaders with the proper programming talent, it wasn't really necessary and Brian & Ben had much more to do and worry about two days before IGC than something like that... :)
#7
11/24/2004 (3:43 am)
:) haha how odd... It was a tech demo, not a alpha build. I wonder why he cares so much.
#8
For god sakes Game programming is ALL ABOUT smoke and mirrors..come on!
12/07/2004 (6:19 am)
I actually thot it was brilliant.. :)For god sakes Game programming is ALL ABOUT smoke and mirrors..come on!
#9
12/07/2004 (3:56 pm)
Aww, im sorry i revealed the sneaky secret off GG and the room changes.. ;) some people are just a bit over senstivie i guess.. heh
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