Lights on?
by James Hill · in · 11/07/2004 (9:35 pm) · 10 replies
I got the LP integrated, and the Stronghold mission is very brightly lit. But the lights don't seem to be working, I try to run the testing missions from the lighting pack demo, but with no luck. The Endian test has no red or blue light. Any ideas why this might be? Thanks
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#2
I tried patching the copy of torque that I had already manually integrated just for kicks, and got a whole bunch of Hunk faileds. Any idea what I'm doing wrong?
Seems like everything I dl with the clean copy is read-only. I have to overwrite when I want to save them.
11/08/2004 (9:01 am)
Hi John, I did a manual integration on 1.2.2. After finding out my lights weren't on, I tried patching it instead. On a clean copy of 1.2.2, I get this when I run the patch:C:\TorqueLP1.2>patch.exe -p0 --binary < release_1_2_2.patch patching file './engine/dgl/gBitmap.cc' patch: **** can't remove './engine/dgl/gBitmap.cc' : Permission denied
I tried patching the copy of torque that I had already manually integrated just for kicks, and got a whole bunch of Hunk faileds. Any idea what I'm doing wrong?
Seems like everything I dl with the clean copy is read-only. I have to overwrite when I want to save them.
#3
I can't be deviating from the instructions this much, I followed them to a 'T'. How is this failing so much for me?
I get this again if I add the LP .h and .cc files and then try to patch:
I also made sure to uncheck read only on the solution hoping that would help, but got nothing. Any tips would be greatly appreciated.
11/08/2004 (10:17 am)
I redownloaded using Release_1_2_2 tag instead of the date ( I may have used wrong date - 8/16/04 ). When I run the patch, this is what I get:C:\LightPack1.2>patch.exe -p0 < release_1_2_2.patch patching file './engine/dgl/gBitmap.cc' Assertion failed: hunk, file patch.c, line 321 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.
I can't be deviating from the instructions this much, I followed them to a 'T'. How is this failing so much for me?
I get this again if I add the LP .h and .cc files and then try to patch:
C:\LightPack1.2>patch.exe -p0 --binary < release_1_2_2.patch patching file './engine/dgl/gBitmap.cc' patch: **** can't remove './engine/dgl/gBitmap.cc' : Permission denied
I also made sure to uncheck read only on the solution hoping that would help, but got nothing. Any tips would be greatly appreciated.
#4
Make sure there aren't any file permission issues on your TGE source tree, the "Permission denied" error is a little suspect try opening up 'engine/dgl/gBitmap.cc', editing it, and saving it (you'll need to undo the change afterwards) to make sure you have proper access to the file.
Let me know if this gets you pointed in the right direction.
-John
11/08/2004 (3:09 pm)
Are you sure you're using the patch from GNU Win32 Tools? If so make sure that's the patch being executed there may be others in your path.Make sure there aren't any file permission issues on your TGE source tree, the "Permission denied" error is a little suspect try opening up 'engine/dgl/gBitmap.cc', editing it, and saving it (you'll need to undo the change afterwards) to make sure you have proper access to the file.
Let me know if this gets you pointed in the right direction.
-John
#5
11/08/2004 (3:57 pm)
Thx for the help John, I decided to try integrating manually again, and got them to work. Great product John, you are the man :)
#6
11/08/2004 (4:03 pm)
Oh and yes I was using the patch.exe from GNU Win32 Tools, not sure what that was all about.
#8
11/08/2004 (9:04 pm)
Hmmm I thought everything was working, but some things aren't working. In the mission with the goo pond, the spotlights don't show but the goo light and the fire light show well. When I try to add a light with the editor, it's either white or isn't lighting at all. I'm trying the ghostid change first thing in the morning, but not sure what to do about the lights that aren't showing at all. Have any suggestions? Thanks
#10
11/09/2004 (4:49 am)
Ahhhh ok thx John
Torque Owner John Kabus (BobTheCBuilder)
Did you patch 1.2.2 or integrate into 1.3/HEAD?
-John