Could i set collision in 3dmax?
by Marcin Zygmunt · in Torque Game Engine · 11/07/2004 (2:05 am) · 3 replies
Hi everyone, i got one question: could i set collision in 3dmax and then export it with dtsexporter?
and then in Torque have object with collision...
i tryed to aply colision-1 to dummy objec, linked it to base, than creating box (tahat was te collision itself) named it col1 but nothing hapened
and then in Torque have object with collision...
i tryed to aply colision-1 to dummy objec, linked it to base, than creating box (tahat was te collision itself) named it col1 but nothing hapened
About the author
#2
dont know what im doing wrong
if u want ill write all steps i've done
will You be so caind and look on it and explain what im doing wrong?
thanks
11/07/2004 (2:24 am)
I fallowed the tutorial about exporting simple shapes, and adding collision to itdont know what im doing wrong
if u want ill write all steps i've done
will You be so caind and look on it and explain what im doing wrong?
thanks
Torque Owner Stefan Lundmark