Game Development Community

Issue with downloaded ms3d models

by Robert Rice · in Torque Game Engine · 11/05/2004 (7:19 pm) · 6 replies

I just ordered the Character Pack from BraveTree. However, when I open the character model in Milkshape, in all four viewports, the model is hidden behind a "furball" of blue interconnecting lines; so much so that you have to select and highlight the model just to see that is is there. Even then it is barely discernable. Additionally, the Material names seem all screwey as well.
Examples:
*death1=ć"W#!!?&!a!!
*back=!«!!!?&!b!!

I have encountered this before with free models I have downloaded and just wrote it off to corrupt files. As this is a professional release, I no longer assume that. Has anyone ever come accross this issue before, and what can I do about it? Thanks!
Robert

#1
11/05/2004 (7:22 pm)
Go to file>preferences.. in the 'misc' tab, set your joint size to 0.030

Also note that this is in the documentation that ships with the pack. BTW, your email to me got bounced. Yoru mail server thinks bravetree.com is a SPAM site.
#2
11/05/2004 (7:27 pm)
Stupid, stupid, stupid! That is what I get for not reading instructions again...

Thank you, Joe, for the quick response. Now I need to start digging into the Materials issue.

The email address that was bouncing is my work address. They have recently put on stronger filters because they kept on running out of space due to some employees having upwards of 6,000 emails. Spam, indeed!
Robert
#3
11/05/2004 (7:29 pm)
Just looked at the names.. those are the sequences.. the inforamtion is stored in the materials for all the sequences.
#4
11/05/2004 (7:37 pm)
Sorry, I should have specified that it was the sequences that looked screwey. Still, they should probably not look like that I am assuming.
Robert
#5
11/05/2004 (7:38 pm)
Hey Robert,
The Milkshape Exporter Plus uses a funky naming convention in order to store more information about the animations that would normally fit. This is what allows it to support nearly all of the features that the other exporters are able to. You really shouldn't try to mess with them directly but rather use the Milkshape Exporter Plus exporting dialog to edit them (hit Apply then Cancel...though there is a bug mentioned about deleting sequences that is mentioned in the resource posting).

From the docs that come with the Milkshape Exporter Plus:

Quote:
Material Naming

The naming convention for milkshape materials has changed, as there is now more information to store per material. The original exporter embedded various flags such as add, illum etc in the material name. The new exporter will read these old materials and convert them to the new format automatically. The new format is not easily readable, so the best way to modify material properties is using the Material Edit dialog.
#6
11/05/2004 (7:55 pm)
Cool, thanks Matthew! And thank you again, Joe. I will look into the Exporter Plus.
Robert