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Indoor with Quark

by Marcin Zygmunt · in Torque Game Engine · 11/05/2004 (10:40 am) · 4 replies

I make in Quark some Hause with roof.
1. Can i in run-time in Torque delete only roof ? or hide it?

2. Can i replace in runtime my house with house without roof ?
I want to make something like this:
When player came into house, model of house will change to model without roof or roof will be hide.

Dont know if that is possible...

Be gratefull for any info.
Thanks.

#1
11/05/2004 (10:57 am)
Create the house and roof separately. Put them together in the engine. Then hide the roof when the player enters the house zone.
#2
11/05/2004 (11:01 am)
It is possible, but it would require C++ changes. Or you could make the roof a DTS shape and tell it to fade out when the player goes into the building. It mostly depends on your abilities and patience. :)
#3
11/05/2004 (11:07 am)
Thanks for info :)

i want to make camera like in RTS games, i know that it's resource for that... but dont know where...

next i want to affect NPC with mouse

and ofcourse AI - need add some pathfinding

Are some resources available for that ?
#4
11/05/2004 (11:43 am)
Click the Torque Game Engine link on the upper right-hand side of your screen. There are a number of valuable resources. AI Pathfinding for bots.